GrTexture* getTexture() const { return fAtlas->getTexture(); }
inline GrGlyph* getGlyph(GrGlyph::PackedID, GrFontScaler*);
+ // returns true if glyph (or glyph+padding for distance field)
+ // is too large to ever fit in texture atlas subregions (GrPlots)
+ bool glyphTooLargeForAtlas(GrGlyph*);
+ // returns true if glyph successfully added to texture atlas, false otherwise
bool addGlyphToAtlas(GrGlyph*, GrFontScaler*);
// testing