* dashed effect and we are stroking, otherwise it retruns false.
*/
bool setDashInfo(const SkPathEffect* pe) {
- if (NULL != pe && !fStroke.isFillStyle()) {
+ if (pe && !fStroke.isFillStyle()) {
fDashInfo.fIntervals = NULL;
fDashType = pe->asADash(&fDashInfo);
if (SkPathEffect::kDash_DashType == fDashType) {