class GrTextStrike;
class GrPath;
+class GrPathRange;
/*
* This class implements text rendering using stencil and cover path rendering
virtual bool canDraw(const SkPaint& paint) SK_OVERRIDE;
private:
- class GlyphPathRange;
static const int kGlyphBufferSize = 1024;
- enum DeviceSpaceGlyphsBehavior {
- kUseIfNeeded_DeviceSpaceGlyphsBehavior,
- kDoNotUse_DeviceSpaceGlyphsBehavior,
+ enum RenderMode {
+ /**
+ * This is the render mode used by drawText(), which is mainly used by
+ * the Skia unit tests. It tries match the other text backends exactly,
+ * with the exception of not implementing LCD text, and doing anti-
+ * aliasing with the built-in MSAA.
+ */
+ kMaxAccuracy_RenderMode,
+
+ /**
+ * This is the render mode used by drawPosText(). It ignores hinting and
+ * LCD text, even if the client provided positions for hinted glyphs,
+ * and renders from a canonically-sized, generic set of paths for the
+ * given typeface. In the future we should work out a system for the
+ * client to know it should not provide hinted glyph positions. This
+ * render mode also tries to use GPU stroking for fake bold, even when
+ * SK_USE_FREETYPE_EMBOLDEN is set.
+ */
+ kMaxPerformance_RenderMode,
};
+
void init(const GrPaint&, const SkPaint&, size_t textByteLength,
- DeviceSpaceGlyphsBehavior, SkScalar textTranslateY = 0);
+ RenderMode, SkScalar textTranslateY = 0);
void initGlyphs(SkGlyphCache* cache);
void appendGlyph(uint16_t glyphID, float x);
void appendGlyph(uint16_t glyphID, float x, float y);
GrDrawState::AutoRestoreEffects fStateRestore;
SkScalar fTextRatio;
float fTextInverseRatio;
- SkStrokeRec fStroke;
SkGlyphCache* fGlyphCache;
- GlyphPathRange* fGlyphs;
+ GrPathRange* fGlyphs;
uint32_t fIndexBuffer[kGlyphBufferSize];
float fTransformBuffer[2 * kGlyphBufferSize];
GrDrawTarget::PathTransformType fTransformType;