#ifndef GrOptDrawState_DEFINED
#define GrOptDrawState_DEFINED
-#include "GrDrawState.h"
-#include "GrRODrawState.h"
+#include "GrColor.h"
+#include "GrGpu.h"
+#include "GrProcessorStage.h"
+#include "GrProgramDesc.h"
+#include "GrStencil.h"
+#include "GrTypesPriv.h"
+#include "SkMatrix.h"
+#include "SkRefCnt.h"
+
+class GrDeviceCoordTexture;
+class GrDrawState;
/**
- * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. Like it's parent
- * it is meant to be an immutable class, and simply adds a few helpful data members not in the
- * base class.
+ * Class that holds an optimized version of a GrDrawState. It is meant to be an immutable class,
+ * and contains all data needed to set the state for a gpu draw.
*/
-class GrOptDrawState : public GrRODrawState {
+class GrOptDrawState : public SkRefCnt {
public:
+ /**
+ * Returns a snapshot of the current optimized state. If the current drawState has a valid
+ * cached optimiezed state it will simply return a pointer to it otherwise it will create a new
+ * GrOptDrawState. In all cases the GrOptDrawState is reffed and ownership is given to the
+ * caller.
+ */
+ static GrOptDrawState* Create(const GrDrawState& drawState, GrGpu*,
+ const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType drawType);
+
bool operator== (const GrOptDrawState& that) const;
- bool inputColorIsUsed() const { return fInputColorIsUsed; }
- bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; }
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Vertex Attributes
+ ////
+
+ enum {
+ kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4,
+ };
+
+ const GrVertexAttrib* getVertexAttribs() const { return fVAPtr; }
+ int getVertexAttribCount() const { return fVACount; }
+
+ size_t getVertexStride() const { return fVAStride; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Color
+ ////
+
+ GrColor getColor() const { return fColor; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Coverage
+ ////
+
+ uint8_t getCoverage() const { return fCoverage; }
+
+ GrColor getCoverageColor() const {
+ return GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage);
+ }
- bool readsDst() const { return fReadsDst; }
- bool readsFragPosition() const { return fReadsFragPosition; }
- bool requiresLocalCoordAttrib() const { return fRequiresLocalCoordAttrib; }
+ /// @}
///////////////////////////////////////////////////////////////////////////
- /// @name Stage Output Types
+ /// @name Effect Stages
+ /// Each stage hosts a GrProcessor. The effect produces an output color or coverage in the
+ /// fragment shader. Its inputs are the output from the previous stage as well as some variables
+ /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
+ /// the fragment position, local coordinates).
+ ///
+ /// The stages are divided into two sets, color-computing and coverage-computing. The final
+ /// color stage produces the final pixel color. The coverage-computing stages function exactly
+ /// as the color-computing but the output of the final coverage stage is treated as a fractional
+ /// pixel coverage rather than as input to the src/dst color blend step.
+ ///
+ /// The input color to the first color-stage is either the constant color or interpolated
+ /// per-vertex colors. The input to the first coverage stage is either a constant coverage
+ /// (usually full-coverage) or interpolated per-vertex coverage.
+ ///
+ /// See the documentation of kCoverageDrawing_StateBit for information about disabling the
+ /// the color / coverage distinction.
////
- enum PrimaryOutputType {
- // Modulate color and coverage, write result as the color output.
- kModulate_PrimaryOutputType,
- // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
- // can only be set if fDstReadKey is non-zero.
- kCombineWithDst_PrimaryOutputType,
+ int numColorStages() const { return fNumColorStages; }
+ int numCoverageStages() const { return fFragmentStages.count() - fNumColorStages; }
+ int numFragmentStages() const { return fFragmentStages.count(); }
+ int numTotalStages() const {
+ return this->numFragmentStages() + (this->hasGeometryProcessor() ? 1 : 0);
+ }
+
+ bool hasGeometryProcessor() const { return SkToBool(fGeometryProcessor.get()); }
+ const GrGeometryProcessor* getGeometryProcessor() const { return fGeometryProcessor.get(); }
+ const GrFragmentStage& getColorStage(int idx) const {
+ SkASSERT(idx < this->numColorStages());
+ return fFragmentStages[idx];
+ }
+ const GrFragmentStage& getCoverageStage(int idx) const {
+ SkASSERT(idx < this->numCoverageStages());
+ return fFragmentStages[fNumColorStages + idx];
+ }
+ const GrFragmentStage& getFragmentStage(int idx) const { return fFragmentStages[idx]; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Blending
+ ////
+
+ GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; }
+ GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; }
+
+ /**
+ * Retrieves the last value set by setBlendConstant()
+ * @return the blending constant value
+ */
+ GrColor getBlendConstant() const { return fBlendConstant; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name View Matrix
+ ////
+
+ /**
+ * Retrieves the current view matrix
+ * @return the current view matrix.
+ */
+ const SkMatrix& getViewMatrix() const { return fViewMatrix; }
+
+ /**
+ * Retrieves the inverse of the current view matrix.
+ *
+ * If the current view matrix is invertible, return true, and if matrix
+ * is non-null, copy the inverse into it. If the current view matrix is
+ * non-invertible, return false and ignore the matrix parameter.
+ *
+ * @param matrix if not null, will receive a copy of the current inverse.
+ */
+ bool getViewInverse(SkMatrix* matrix) const {
+ SkMatrix inverse;
+ if (fViewMatrix.invert(&inverse)) {
+ if (matrix) {
+ *matrix = inverse;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ /// @}
- kPrimaryOutputTypeCnt,
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Render Target
+ ////
+
+ /**
+ * Retrieves the currently set render-target.
+ *
+ * @return The currently set render target.
+ */
+ GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Stencil
+ ////
+
+ const GrStencilSettings& getStencil() const { return fStencilSettings; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name State Flags
+ ////
+
+ /**
+ * Flags that affect rendering. Controlled using enable/disableState(). All
+ * default to disabled.
+ */
+ enum StateBits {
+ /**
+ * Perform dithering. TODO: Re-evaluate whether we need this bit
+ */
+ kDither_StateBit = 0x01,
+ /**
+ * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
+ * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
+ * the 3D API.
+ */
+ kHWAntialias_StateBit = 0x02,
+ /**
+ * Draws will respect the clip, otherwise the clip is ignored.
+ */
+ kClip_StateBit = 0x04,
+ /**
+ * Disables writing to the color buffer. Useful when performing stencil
+ * operations.
+ */
+ kNoColorWrites_StateBit = 0x08,
+
+ /**
+ * Usually coverage is applied after color blending. The color is blended using the coeffs
+ * specified by setBlendFunc(). The blended color is then combined with dst using coeffs
+ * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
+ * this case there is no distinction between coverage and color and the caller needs direct
+ * control over the blend coeffs. When set, there will be a single blend step controlled by
+ * setBlendFunc() which will use coverage*color as the src color.
+ */
+ kCoverageDrawing_StateBit = 0x10,
+
+ // Users of the class may add additional bits to the vector
+ kDummyStateBit,
+ kLastPublicStateBit = kDummyStateBit-1,
};
- enum SecondaryOutputType {
- // There is no secondary output
- kNone_SecondaryOutputType,
- // Writes coverage as the secondary output. Only set if dual source blending is supported
- // and primary output is kModulate.
- kCoverage_SecondaryOutputType,
- // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending
- // is supported and primary output is kModulate.
- kCoverageISA_SecondaryOutputType,
- // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source
- // blending is supported and primary output is kModulate.
- kCoverageISC_SecondaryOutputType,
-
- kSecondaryOutputTypeCnt,
+ bool isStateFlagEnabled(uint32_t stateBit) const { return 0 != (stateBit & fFlagBits); }
+
+ bool isDitherState() const { return 0 != (fFlagBits & kDither_StateBit); }
+ bool isHWAntialiasState() const { return 0 != (fFlagBits & kHWAntialias_StateBit); }
+ bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); }
+ bool isColorWriteDisabled() const { return 0 != (fFlagBits & kNoColorWrites_StateBit); }
+ bool isCoverageDrawing() const { return 0 != (fFlagBits & kCoverageDrawing_StateBit); }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Face Culling
+ ////
+
+ enum DrawFace {
+ kInvalid_DrawFace = -1,
+
+ kBoth_DrawFace,
+ kCCW_DrawFace,
+ kCW_DrawFace,
};
- PrimaryOutputType getPrimaryOutputType() const { return fPrimaryOutputType; }
- SecondaryOutputType getSecondaryOutputType() const { return fSecondaryOutputType; }
+ /**
+ * Gets whether the target is drawing clockwise, counterclockwise,
+ * or both faces.
+ * @return the current draw face(s).
+ */
+ DrawFace getDrawFace() const { return fDrawFace; }
/// @}
+ ///////////////////////////////////////////////////////////////////////////
+
+ /** Return type for CombineIfPossible. */
+ enum CombinedState {
+ /** The GrDrawStates cannot be combined. */
+ kIncompatible_CombinedState,
+ /** Either draw state can be used in place of the other. */
+ kAOrB_CombinedState,
+ /** Use the first draw state. */
+ kA_CombinedState,
+ /** Use the second draw state. */
+ kB_CombinedState,
+ };
+
+ /// @}
+
+ const GrProgramDesc& programDesc() const { return fDesc; }
+
private:
/**
+ * Optimizations for blending / coverage to that can be applied based on the current state.
+ */
+ enum BlendOptFlags {
+ /**
+ * No optimization
+ */
+ kNone_BlendOpt = 0,
+ /**
+ * Don't draw at all
+ */
+ kSkipDraw_BlendOptFlag = 0x1,
+ /**
+ * The coverage value does not have to be computed separately from alpha, the the output
+ * color can be the modulation of the two.
+ */
+ kCoverageAsAlpha_BlendOptFlag = 0x2,
+ /**
+ * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are
+ * "don't cares".
+ */
+ kEmitCoverage_BlendOptFlag = 0x4,
+ /**
+ * Emit transparent black instead of the src color, no need to compute coverage.
+ */
+ kEmitTransBlack_BlendOptFlag = 0x8,
+ };
+ GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags);
+
+ /**
* Constructs and optimized drawState out of a GrRODrawState.
*/
GrOptDrawState(const GrDrawState& drawState, BlendOptFlags blendOptFlags,
GrBlendCoeff optSrcCoeff, GrBlendCoeff optDstCoeff,
- const GrDrawTargetCaps& caps);
+ GrGpu*, const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType);
/**
* Loops through all the color stage effects to check if the stage will ignore color input or
* always output a constant color. In the ignore color input case we can ignore all previous
* stages. In the constant color case, we can ignore all previous stages and
- * the current one and set the state color to the constant color. Once we determine the so
- * called first effective stage, we copy all the effective stages into our optimized
- * state.
+ * the current one and set the state color to the constant color.
*/
- void copyEffectiveColorStages(const GrDrawState& ds);
+ void computeEffectiveColorStages(const GrDrawState& ds, GrProgramDesc::DescInfo*,
+ int* firstColorStageIdx, uint8_t* fixFunctionVAToRemove);
/**
* Loops through all the coverage stage effects to check if the stage will ignore color input.
* If a coverage stage will ignore input, then we can ignore all coverage stages before it. We
- * loop to determine the first effective coverage stage, and then copy all of our effective
- * coverage stages into our optimized state.
+ * loop to determine the first effective coverage stage.
*/
- void copyEffectiveCoverageStages(const GrDrawState& ds);
+ void computeEffectiveCoverageStages(const GrDrawState& ds, GrProgramDesc::DescInfo* descInfo,
+ int* firstCoverageStageIdx);
/**
* This function takes in a flag and removes the corresponding fixed function vertex attributes.
* The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is
* set, then vertex attributes with binding (GrVertexAttribute)i will be removed.
*/
- void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags);
+ void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags, GrProgramDesc::DescInfo*);
/**
* Alter the OptDrawState (adjusting stages, vertex attribs, flags, etc.) based on the
* BlendOptFlags.
*/
- void adjustFromBlendOpts();
+ void adjustFromBlendOpts(const GrDrawState& ds, GrProgramDesc::DescInfo*,
+ int* firstColorStageIdx, int* firstCoverageStageIdx,
+ uint8_t* fixedFunctionVAToRemove);
/**
* Loop over the effect stages to determine various info like what data they will read and what
* shaders they require.
*/
- void getStageStats();
+ void getStageStats(const GrDrawState& ds, int firstColorStageIdx, int firstCoverageStageIdx,
+ GrProgramDesc::DescInfo*);
/**
* Calculates the primary and secondary output types of the shader. For certain output types
* the function may adjust the blend coefficients. After this function is called the src and dst
* blend coeffs will represent those used by backend API.
*/
- void setOutputStateInfo(const GrDrawTargetCaps&);
+ void setOutputStateInfo(const GrDrawState& ds, const GrDrawTargetCaps&,
+ int firstCoverageStageIdx, GrProgramDesc::DescInfo*,
+ bool* separateCoverageFromColor);
+
+ bool isEqual(const GrOptDrawState& that) const;
+
+ // These fields are roughly sorted by decreasing likelihood of being different in op==
+ typedef GrTGpuResourceRef<GrRenderTarget> ProgramRenderTarget;
+ ProgramRenderTarget fRenderTarget;
+ GrColor fColor;
+ SkMatrix fViewMatrix;
+ GrColor fBlendConstant;
+ uint32_t fFlagBits;
+ const GrVertexAttrib* fVAPtr;
+ int fVACount;
+ size_t fVAStride;
+ GrStencilSettings fStencilSettings;
+ uint8_t fCoverage;
+ DrawFace fDrawFace;
+ GrBlendCoeff fSrcBlend;
+ GrBlendCoeff fDstBlend;
- // These flags are needed to protect the code from creating an unused uniform color/coverage
- // which will cause shader compiler errors.
- bool fInputColorIsUsed;
- bool fInputCoverageIsUsed;
+ typedef SkSTArray<8, GrFragmentStage> FragmentStageArray;
+ typedef GrProgramElementRef<const GrGeometryProcessor> ProgramGeometryProcessor;
+ ProgramGeometryProcessor fGeometryProcessor;
+ FragmentStageArray fFragmentStages;
- // These flags give aggregated info on the effect stages that are used when building programs.
- bool fReadsDst;
- bool fReadsFragPosition;
- bool fRequiresLocalCoordAttrib;
+ // This function is equivalent to the offset into fFragmentStages where coverage stages begin.
+ int fNumColorStages;
SkAutoSTArray<4, GrVertexAttrib> fOptVA;
BlendOptFlags fBlendOptFlags;
- // Fragment shader color outputs
- PrimaryOutputType fPrimaryOutputType : 8;
- SecondaryOutputType fSecondaryOutputType : 8;
+ GrProgramDesc fDesc;
- friend GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps&) const;
- typedef GrRODrawState INHERITED;
+ typedef SkRefCnt INHERITED;
};
+GR_MAKE_BITFIELD_OPS(GrOptDrawState::BlendOptFlags);
+
#endif
+