// prepares clip flushes gpu state before a draw
bool setupClipAndFlushState(DrawType,
const GrDeviceCoordTexture* dstCopy,
- GrDrawState::AutoRestoreEffects* are);
+ GrDrawState::AutoRestoreEffects* are,
+ const SkRect* devBounds);
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.