uint16_t subpathIdxStart = 0;
SkPoint* base = reinterpret_cast<SkPoint*>(arg->vertices());
- SkASSERT(NULL != base);
+ SkASSERT(base);
SkPoint* vert = base;
SkPoint pts[4];
return false;
}
- SkASSERT(NULL != target);
+ SkASSERT(target);
GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
GrDrawState* drawState = target->drawState();
bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
for (int p = 0; p < passCount; ++p) {
drawState->setDrawFace(drawFace[p]);
- if (NULL != passes[p]) {
+ if (passes[p]) {
*drawState->stencil() = *passes[p];
}
SkRect bounds;
GrDrawState::AutoViewMatrixRestore avmr;
if (reverse) {
- SkASSERT(NULL != drawState->getRenderTarget());
+ SkASSERT(drawState->getRenderTarget());
// draw over the dev bounds (which will be the whole dst surface for inv fill).
bounds = devBounds;
SkMatrix vmi;