#include "GrTextContext.h"
class GrTextStrike;
-class GrAtlasMgr;
/*
* This class implements GrTextContext using standard bitmap fonts
void* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
- SkAutoTUnref<GrEffectRef> fCachedEffect;
- uint32_t fEffectTextureGenID;
+ SkAutoTUnref<GrEffect> fCachedEffect;
+ // Used to check whether fCachedEffect is still valid.
+ uint32_t fEffectTextureUniqueID;
int fCurrVertex;
SkRect fVertexBounds;
};