#include "effects/GrBezierEffect.h"
-namespace {
// quadratics are rendered as 5-sided polys in order to bound the
// AA stroke around the center-curve. See comments in push_quad_index_buffer and
// bloat_quad. Quadratics and conics share an index buffer
-static const int kVertsPerQuad = 5;
-static const int kIdxsPerQuad = 9;
// lines are rendered as:
// *______________*
// | / ______/ \ |
// */_-__________\*
// For: 6 vertices and 18 indices (for 6 triangles)
-static const int kVertsPerLineSeg = 6;
-static const int kIdxsPerLineSeg = 18;
-
-static const int kNumQuadsInIdxBuffer = 256;
-static const size_t kQuadIdxSBufize = kIdxsPerQuad *
- sizeof(uint16_t) *
- kNumQuadsInIdxBuffer;
-
-static const int kNumLineSegsInIdxBuffer = 256;
-static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg *
- sizeof(uint16_t) *
- kNumLineSegsInIdxBuffer;
-
-static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
- uint16_t* data = (uint16_t*) qIdxBuffer->map();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad);
- }
- for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
-
- // Each quadratic is rendered as a five sided polygon. This poly bounds
- // the quadratic's bounding triangle but has been expanded so that the
- // 1-pixel wide area around the curve is inside the poly.
- // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
- // that is rendered would look like this:
- // b0
- // b
- //
- // a0 c0
- // a c
- // a1 c1
- // Each is drawn as three triangles specified by these 9 indices:
- int baseIdx = i * kIdxsPerQuad;
- uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
- data[0 + baseIdx] = baseVert + 0; // a0
- data[1 + baseIdx] = baseVert + 1; // a1
- data[2 + baseIdx] = baseVert + 2; // b0
- data[3 + baseIdx] = baseVert + 2; // b0
- data[4 + baseIdx] = baseVert + 4; // c1
- data[5 + baseIdx] = baseVert + 3; // c0
- data[6 + baseIdx] = baseVert + 1; // a1
- data[7 + baseIdx] = baseVert + 4; // c1
- data[8 + baseIdx] = baseVert + 2; // b0
- }
- if (tempData) {
- bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
- delete[] data;
- return ret;
- } else {
- qIdxBuffer->unmap();
- return true;
- }
-}
-static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) {
- uint16_t* data = (uint16_t*) lIdxBuffer->map();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg);
- }
- for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) {
- // Each line segment is rendered as two quads and two triangles.
- // p0 and p1 have alpha = 1 while all other points have alpha = 0.
- // The four external points are offset 1 pixel perpendicular to the
- // line and half a pixel parallel to the line.
- //
- // p4 p5
- // p0 p1
- // p2 p3
- //
- // Each is drawn as six triangles specified by these 18 indices:
- int baseIdx = i * kIdxsPerLineSeg;
- uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg);
- data[0 + baseIdx] = baseVert + 0;
- data[1 + baseIdx] = baseVert + 1;
- data[2 + baseIdx] = baseVert + 3;
-
- data[3 + baseIdx] = baseVert + 0;
- data[4 + baseIdx] = baseVert + 3;
- data[5 + baseIdx] = baseVert + 2;
-
- data[6 + baseIdx] = baseVert + 0;
- data[7 + baseIdx] = baseVert + 4;
- data[8 + baseIdx] = baseVert + 5;
-
- data[9 + baseIdx] = baseVert + 0;
- data[10+ baseIdx] = baseVert + 5;
- data[11+ baseIdx] = baseVert + 1;
-
- data[12 + baseIdx] = baseVert + 0;
- data[13 + baseIdx] = baseVert + 2;
- data[14 + baseIdx] = baseVert + 4;
-
- data[15 + baseIdx] = baseVert + 1;
- data[16 + baseIdx] = baseVert + 5;
- data[17 + baseIdx] = baseVert + 3;
- }
- if (tempData) {
- bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize);
- delete[] data;
- return ret;
- } else {
- lIdxBuffer->unmap();
- return true;
- }
-}
-}
+// Each quadratic is rendered as a five sided polygon. This poly bounds
+// the quadratic's bounding triangle but has been expanded so that the
+// 1-pixel wide area around the curve is inside the poly.
+// If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
+// that is rendered would look like this:
+// b0
+// b
+//
+// a0 c0
+// a c
+// a1 c1
+// Each is drawn as three triangles specified by these 9 indices:
+static const uint16_t kQuadIdxBufPattern[] = {
+ 0, 1, 2,
+ 2, 4, 3,
+ 1, 4, 2
+};
+
+static const int kIdxsPerQuad = SK_ARRAY_COUNT(kQuadIdxBufPattern);
+static const int kQuadNumVertices = 5;
+static const int kQuadsNumInIdxBuffer = 256;
+
+
+// Each line segment is rendered as two quads and two triangles.
+// p0 and p1 have alpha = 1 while all other points have alpha = 0.
+// The four external points are offset 1 pixel perpendicular to the
+// line and half a pixel parallel to the line.
+//
+// p4 p5
+// p0 p1
+// p2 p3
+//
+// Each is drawn as six triangles specified by these 18 indices:
+
+static const uint16_t kLineSegIdxBufPattern[] = {
+ 0, 1, 3,
+ 0, 3, 2,
+ 0, 4, 5,
+ 0, 5, 1,
+ 0, 2, 4,
+ 1, 5, 3
+};
+
+static const int kIdxsPerLineSeg = SK_ARRAY_COUNT(kLineSegIdxBufPattern);
+static const int kLineSegNumVertices = 6;
+static const int kLineSegsNumInIdxBuffer = 256;
GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
GrGpu* gpu = context->getGpu();
- GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
+ GrIndexBuffer* qIdxBuf = gpu->createInstancedIndexBuffer(kQuadIdxBufPattern,
+ kIdxsPerQuad,
+ kQuadsNumInIdxBuffer,
+ kQuadNumVertices);
SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
- if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) {
- return NULL;
- }
- GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false);
+ GrIndexBuffer* lIdxBuf = gpu->createInstancedIndexBuffer(kLineSegIdxBufPattern,
+ kIdxsPerLineSeg,
+ kLineSegsNumInIdxBuffer,
+ kLineSegNumVertices);
SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
- if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) {
- return NULL;
- }
return SkNEW_ARGS(GrAAHairLinePathRenderer,
(context, lIdxBuf, qIdxBuf));
}
struct LineVertex {
SkPoint fPos;
- GrColor fCoverage;
+ float fCoverage;
};
struct BezierVertex {
result->fY = SkScalarMul(result->fY, wInv);
}
-void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
+void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) {
// this should be in the src space, not dev coords, when we have perspective
GrPathUtils::QuadUVMatrix DevToUV(qpts);
- DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
+ DevToUV.apply<kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
}
void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
- const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad],
+ const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices],
SkRect* devBounds) {
SkASSERT(!toDevice == !toSrc);
// original quad is specified by tri a,b,c
c1.fPos -= cbN;
intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
- devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+ devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices);
if (toSrc) {
- toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+ toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices);
}
}
// f(x, y, w) = f(P) = K^2 - LM
// K = dot(k, P), L = dot(l, P), M = dot(m, P)
// k, l, m are calculated in function GrPathUtils::getConicKLM
-void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
+void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kQuadNumVertices],
const SkScalar weight) {
SkScalar klm[9];
GrPathUtils::getConicKLM(p, weight, klm);
- for (int i = 0; i < kVertsPerQuad; ++i) {
+ for (int i = 0; i < kQuadNumVertices; ++i) {
const SkPoint pnt = verts[i].fPos;
verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
SkRect* devBounds) {
bloat_quad(p, toDevice, toSrc, *vert, devBounds);
set_conic_coeffs(p, *vert, weight);
- *vert += kVertsPerQuad;
+ *vert += kQuadNumVertices;
}
void add_quads(const SkPoint p[3],
} else {
bloat_quad(p, toDevice, toSrc, *vert, devBounds);
set_uv_quad(p, *vert);
- *vert += kVertsPerQuad;
+ *vert += kQuadNumVertices;
}
}
void add_line(const SkPoint p[2],
const SkMatrix* toSrc,
- GrColor coverage,
+ uint8_t coverage,
LineVertex** vert) {
const SkPoint& a = p[0];
const SkPoint& b = p[1];
ortho.fX = 2.0f * vec.fY;
ortho.fY = -2.0f * vec.fX;
+ float floatCoverage = GrNormalizeByteToFloat(coverage);
+
(*vert)[0].fPos = a;
- (*vert)[0].fCoverage = coverage;
+ (*vert)[0].fCoverage = floatCoverage;
(*vert)[1].fPos = b;
- (*vert)[1].fCoverage = coverage;
+ (*vert)[1].fCoverage = floatCoverage;
(*vert)[2].fPos = a - vec + ortho;
(*vert)[2].fCoverage = 0;
(*vert)[3].fPos = b + vec + ortho;
if (toSrc) {
toSrc->mapPointsWithStride(&(*vert)->fPos,
sizeof(LineVertex),
- kVertsPerLineSeg);
+ kLineSegNumVertices);
}
} else {
// just make it degenerate and likely offscreen
- for (int i = 0; i < kVertsPerLineSeg; ++i) {
+ for (int i = 0; i < kLineSegNumVertices; ++i) {
(*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
}
}
- *vert += kVertsPerLineSeg;
+ *vert += kLineSegNumVertices;
}
}
// position + coverage
extern const GrVertexAttrib gHairlineLineAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
- {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kCoverage_GrVertexAttribBinding},
+ {kFloat_GrVertexAttribType, sizeof(SkPoint), kCoverage_GrVertexAttribBinding},
};
};
const SkMatrix& viewM = drawState->getViewMatrix();
- int vertCnt = kVertsPerLineSeg * lineCnt;
+ int vertCnt = kLineSegNumVertices * lineCnt;
drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs),
sizeof(LineVertex));
}
devBounds->set(lines.begin(), lines.count());
for (int i = 0; i < lineCnt; ++i) {
- add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
+ add_line(&lines[2*i], toSrc, drawState->getCoverage(), &verts);
}
// All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
static const SkScalar kSqrtOfOneAndAQuarter = 1.118f;
const SkMatrix& viewM = drawState->getViewMatrix();
- int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;
+ int vertCnt = kQuadNumVertices * quadCnt + kQuadNumVertices * conicCnt;
int vAttribCnt = SK_ARRAY_COUNT(gHairlineBezierAttribs);
target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(vAttribCnt, sizeof(BezierVertex));
// Check devBounds
SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerLineSeg * lineCnt));
+ kLineSegNumVertices * lineCnt));
{
GrDrawState::AutoRestoreEffects are(drawState);
target->setIndexSourceToBuffer(fLinesIndexBuffer);
int lines = 0;
while (lines < lineCnt) {
- int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
+ int n = SkTMin(lineCnt - lines, kLineSegsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerLineSeg*lines, // startV
- 0, // startI
- kVertsPerLineSeg*n, // vCount
- kIdxsPerLineSeg*n, // iCount
+ kLineSegNumVertices*lines, // startV
+ 0, // startI
+ kLineSegNumVertices*n, // vCount
+ kIdxsPerLineSeg*n, // iCount
&devBounds);
lines += n;
}
// Check devBounds
SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));
+ kQuadNumVertices * quadCnt + kQuadNumVertices * conicCnt));
if (quadCnt > 0) {
GrGeometryProcessor* hairQuadProcessor =
drawState->setGeometryProcessor(hairQuadProcessor)->unref();
int quads = 0;
while (quads < quadCnt) {
- int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
+ int n = SkTMin(quadCnt - quads, kQuadsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*quads, // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
+ kQuadNumVertices*quads, // startV
+ 0, // startI
+ kQuadNumVertices*n, // vCount
+ kIdxsPerQuad*n, // iCount
&devBounds);
quads += n;
}
drawState->setGeometryProcessor(hairConicProcessor)->unref();
int conics = 0;
while (conics < conicCnt) {
- int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
+ int n = SkTMin(conicCnt - conics, kQuadsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*(quadCnt + conics), // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
+ kQuadNumVertices*(quadCnt + conics), // startV
+ 0, // startI
+ kQuadNumVertices*n, // vCount
+ kIdxsPerQuad*n, // iCount
&devBounds);
conics += n;
}