class SkRadialGradient : public SkGradientShaderBase {
public:
- SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&,
- const SkMatrix* localMatrix);
+ SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&);
virtual size_t contextSize() const SK_OVERRIDE;
SkMatrix* matrix,
TileMode* xy) const SK_OVERRIDE;
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEffectRef**) const SK_OVERRIDE;
+ virtual bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEffect**) const SK_OVERRIDE;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient)