Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / gradients / SkGradientShader.cpp
index b1fa560..d376b22 100644 (file)
 #include "SkTwoPointConicalGradient.h"
 #include "SkSweepGradient.h"
 
-SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
+SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix* localMatrix)
+    : INHERITED(localMatrix)
+{
     SkASSERT(desc.fCount > 1);
 
-    fCacheAlpha = 256;  // init to a value that paint.getAlpha() can't return
-
     fMapper = desc.fMapper;
     SkSafeRef(fMapper);
-    fGradFlags = SkToU8(desc.fFlags);
+    fGradFlags = SkToU8(desc.fGradFlags);
 
     SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
     SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
     fTileMode = desc.fTileMode;
     fTileProc = gTileProcs[desc.fTileMode];
 
-    fCache16 = fCache16Storage = NULL;
-    fCache32 = NULL;
-    fCache32PixelRef = NULL;
-
     /*  Note: we let the caller skip the first and/or last position.
         i.e. pos[0] = 0.3, pos[1] = 0.7
         In these cases, we insert dummy entries to ensure that the final data
@@ -118,12 +114,14 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
             SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
             SkFixed p = dp;
             SkFixed scale = (desc.fCount - 1) << 8;  // (1 << 24) / dp
-            for (int i = 1; i < desc.fCount; i++) {
+            for (int i = 1; i < desc.fCount - 1; i++) {
                 recs->fPos   = p;
                 recs->fScale = scale;
                 recs += 1;
                 p += dp;
             }
+            recs->fPos = SK_Fixed1;
+            recs->fScale = scale;
         }
     }
     this->initCommon();
@@ -144,14 +142,8 @@ static uint32_t unpack_flags(uint32_t packed) {
 }
 
 SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
-    fCacheAlpha = 256;
-
     fMapper = buffer.readUnitMapper();
 
-    fCache16 = fCache16Storage = NULL;
-    fCache32 = NULL;
-    fCache32PixelRef = NULL;
-
     int colorCount = fColorCount = buffer.getArrayCount();
     if (colorCount > kColorStorageCount) {
         size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
@@ -186,10 +178,6 @@ SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buf
 }
 
 SkGradientShaderBase::~SkGradientShaderBase() {
-    if (fCache16Storage) {
-        sk_free(fCache16Storage);
-    }
-    SkSafeUnref(fCache32PixelRef);
     if (fOrigColors != fStorage) {
         sk_free(fOrigColors);
     }
@@ -197,7 +185,6 @@ SkGradientShaderBase::~SkGradientShaderBase() {
 }
 
 void SkGradientShaderBase::initCommon() {
-    fFlags = 0;
     unsigned colorAlpha = 0xFF;
     for (int i = 0; i < fColorCount; i++) {
         colorAlpha &= SkColorGetA(fOrigColors[i]);
@@ -220,53 +207,94 @@ void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
     buffer.writeMatrix(fPtsToUnit);
 }
 
-bool SkGradientShaderBase::isOpaque() const {
-    return fColorsAreOpaque;
+SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
+    if (fColorCount <= 3) {
+        memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
+    }
+
+    if (SkShader::kClamp_TileMode == fTileMode) {
+        if (2 == fColorCount) {
+            return kTwo_GpuColorType;
+        } else if (3 == fColorCount &&
+                   (SkScalarAbs(
+                    SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
+            return kThree_GpuColorType;
+        }
+    }
+    return kTexture_GpuColorType;
 }
 
-bool SkGradientShaderBase::setContext(const SkBitmap& device,
-                                 const SkPaint& paint,
-                                 const SkMatrix& matrix) {
-    if (!this->INHERITED::setContext(device, paint, matrix)) {
-        return false;
+void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
+                                              SkColor* colorSrc, Rec* recSrc,
+                                              int count) {
+    SkAutoSTArray<8, SkColor> colorsTemp(count);
+    for (int i = 0; i < count; ++i) {
+        int offset = count - i - 1;
+        colorsTemp[i] = colorSrc[offset];
+    }
+    if (count > 2) {
+        SkAutoSTArray<8, Rec> recsTemp(count);
+        for (int i = 0; i < count; ++i) {
+            int offset = count - i - 1;
+            recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
+            recsTemp[i].fScale = recSrc[offset].fScale;
+        }
+        memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
     }
+    memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
+}
 
+void SkGradientShaderBase::flipGradientColors() {
+    FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
+}
+
+bool SkGradientShaderBase::isOpaque() const {
+    return fColorsAreOpaque;
+}
+
+SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
+        const SkGradientShaderBase& shader, const ContextRec& rec)
+    : INHERITED(shader, rec)
+    , fCache(shader.refCache(getPaintAlpha()))
+{
     const SkMatrix& inverse = this->getTotalInverse();
 
-    fDstToIndex.setConcat(fPtsToUnit, inverse);
+    fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
+
     fDstToIndexProc = fDstToIndex.getMapXYProc();
-    fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex);
+    fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
 
     // now convert our colors in to PMColors
     unsigned paintAlpha = this->getPaintAlpha();
 
     fFlags = this->INHERITED::getFlags();
-    if (fColorsAreOpaque && paintAlpha == 0xFF) {
+    if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
         fFlags |= kOpaqueAlpha_Flag;
     }
     // we can do span16 as long as our individual colors are opaque,
     // regardless of the paint's alpha
-    if (fColorsAreOpaque) {
+    if (shader.fColorsAreOpaque) {
         fFlags |= kHasSpan16_Flag;
     }
+}
 
-    this->setCacheAlpha(paintAlpha);
-    return true;
+SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
+        U8CPU alpha, const SkGradientShaderBase& shader)
+    : fCacheAlpha(alpha)
+    , fShader(shader)
+    , fCache16Inited(false)
+    , fCache32Inited(false)
+{
+    // Only initialize the cache in getCache16/32.
+    fCache16 = NULL;
+    fCache32 = NULL;
+    fCache16Storage = NULL;
+    fCache32PixelRef = NULL;
 }
 
-void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
-    // if the new alpha differs from the previous time we were called, inval our cache
-    // this will trigger the cache to be rebuilt.
-    // we don't care about the first time, since the cache ptrs will already be NULL
-    if (fCacheAlpha != alpha) {
-        fCache16 = NULL;            // inval the cache
-        fCache32 = NULL;            // inval the cache
-        fCacheAlpha = alpha;        // record the new alpha
-        // inform our subclasses
-        if (fCache32PixelRef) {
-            fCache32PixelRef->notifyPixelsChanged();
-        }
-    }
+SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
+    sk_free(fCache16Storage);
+    SkSafeUnref(fCache32PixelRef);
 }
 
 #define Fixed_To_Dot8(x)        (((x) + 0x80) >> 8)
@@ -275,8 +303,8 @@ void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
     build a 16bit table as long as the original colors are opaque, even if the
     paint specifies a non-opaque alpha.
 */
-void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1,
-                                      int count) {
+void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
+        uint16_t cache[], SkColor c0, SkColor c1, int count) {
     SkASSERT(count > 1);
     SkASSERT(SkColorGetA(c0) == 0xFF);
     SkASSERT(SkColorGetA(c1) == 0xFF);
@@ -324,8 +352,9 @@ void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor
  */
 typedef uint32_t SkUFixed;
 
-void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
-                                      int count, U8CPU paintAlpha, uint32_t gradFlags) {
+void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
+        SkPMColor cache[], SkColor c0, SkColor c1,
+        int count, U8CPU paintAlpha, uint32_t gradFlags) {
     SkASSERT(count > 1);
 
     // need to apply paintAlpha to our two endpoints
@@ -468,97 +497,121 @@ static inline U16CPU bitsTo16(unsigned x, const unsigned bits) {
     return 0;
 }
 
-const uint16_t* SkGradientShaderBase::getCache16() const {
-    if (fCache16 == NULL) {
-        // double the count for dither entries
-        const int entryCount = kCache16Count * 2;
-        const size_t allocSize = sizeof(uint16_t) * entryCount;
+const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
+    SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16,
+           this);
+    SkASSERT(fCache16);
+    return fCache16;
+}
 
-        if (fCache16Storage == NULL) { // set the storage and our working ptr
-            fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
-        }
-        fCache16 = fCache16Storage;
-        if (fColorCount == 2) {
-            Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1],
-                            kCache16Count);
-        } else {
-            Rec* rec = fRecs;
-            int prevIndex = 0;
-            for (int i = 1; i < fColorCount; i++) {
-                int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
-                SkASSERT(nextIndex < kCache16Count);
-
-                if (nextIndex > prevIndex)
-                    Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1);
-                prevIndex = nextIndex;
-            }
+void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
+    // double the count for dither entries
+    const int entryCount = kCache16Count * 2;
+    const size_t allocSize = sizeof(uint16_t) * entryCount;
+
+    SkASSERT(NULL == cache->fCache16Storage);
+    cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
+    cache->fCache16 = cache->fCache16Storage;
+    if (cache->fShader.fColorCount == 2) {
+        Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
+                        cache->fShader.fOrigColors[1], kCache16Count);
+    } else {
+        Rec* rec = cache->fShader.fRecs;
+        int prevIndex = 0;
+        for (int i = 1; i < cache->fShader.fColorCount; i++) {
+            int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
+            SkASSERT(nextIndex < kCache16Count);
+
+            if (nextIndex > prevIndex)
+                Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
+                                cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1);
+            prevIndex = nextIndex;
         }
+    }
 
-        if (fMapper) {
-            fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
-            uint16_t* linear = fCache16;         // just computed linear data
-            uint16_t* mapped = fCache16Storage;  // storage for mapped data
-            SkUnitMapper* map = fMapper;
-            for (int i = 0; i < kCache16Count; i++) {
-                int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
-                mapped[i] = linear[index];
-                mapped[i + kCache16Count] = linear[index + kCache16Count];
-            }
-            sk_free(fCache16);
-            fCache16 = fCache16Storage;
+    if (cache->fShader.fMapper) {
+        cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
+        uint16_t* linear = cache->fCache16;         // just computed linear data
+        uint16_t* mapped = cache->fCache16Storage;  // storage for mapped data
+        SkUnitMapper* map = cache->fShader.fMapper;
+        for (int i = 0; i < kCache16Count; i++) {
+            int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
+            mapped[i] = linear[index];
+            mapped[i + kCache16Count] = linear[index + kCache16Count];
         }
+        sk_free(cache->fCache16);
+        cache->fCache16 = cache->fCache16Storage;
     }
-    return fCache16;
 }
 
-const SkPMColor* SkGradientShaderBase::getCache32() const {
-    if (fCache32 == NULL) {
-        SkImageInfo info;
-        info.fWidth = kCache32Count;
-        info.fHeight = 4;   // for our 4 dither rows
-        info.fAlphaType = kPremul_SkAlphaType;
-        info.fColorType = kPMColor_SkColorType;
+const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
+    SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32,
+           this);
+    SkASSERT(fCache32);
+    return fCache32;
+}
 
-        if (NULL == fCache32PixelRef) {
-            fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
-        }
-        fCache32 = (SkPMColor*)fCache32PixelRef->getAddr();
-        if (fColorCount == 2) {
-            Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1],
-                            kCache32Count, fCacheAlpha, fGradFlags);
-        } else {
-            Rec* rec = fRecs;
-            int prevIndex = 0;
-            for (int i = 1; i < fColorCount; i++) {
-                int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
-                SkASSERT(nextIndex < kCache32Count);
-
-                if (nextIndex > prevIndex)
-                    Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1],
-                                    fOrigColors[i], nextIndex - prevIndex + 1,
-                                    fCacheAlpha, fGradFlags);
-                prevIndex = nextIndex;
-            }
+void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
+    SkImageInfo info;
+    info.fWidth = kCache32Count;
+    info.fHeight = 4;   // for our 4 dither rows
+    info.fAlphaType = kPremul_SkAlphaType;
+    info.fColorType = kN32_SkColorType;
+
+    SkASSERT(NULL == cache->fCache32PixelRef);
+    cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
+    cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
+    if (cache->fShader.fColorCount == 2) {
+        Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
+                        cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
+                        cache->fShader.fGradFlags);
+    } else {
+        Rec* rec = cache->fShader.fRecs;
+        int prevIndex = 0;
+        for (int i = 1; i < cache->fShader.fColorCount; i++) {
+            int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
+            SkASSERT(nextIndex < kCache32Count);
+
+            if (nextIndex > prevIndex)
+                Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
+                                cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
+                                cache->fCacheAlpha, cache->fShader.fGradFlags);
+            prevIndex = nextIndex;
         }
+    }
 
-        if (fMapper) {
-            SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
-            SkPMColor* linear = fCache32;           // just computed linear data
-            SkPMColor* mapped = (SkPMColor*)newPR->getAddr();    // storage for mapped data
-            SkUnitMapper* map = fMapper;
-            for (int i = 0; i < kCache32Count; i++) {
-                int index = map->mapUnit16((i << 8) | i) >> 8;
-                mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
-                mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
-                mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
-                mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
-            }
-            fCache32PixelRef->unref();
-            fCache32PixelRef = newPR;
-            fCache32 = (SkPMColor*)newPR->getAddr();
+    if (cache->fShader.fMapper) {
+        SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
+        SkPMColor* linear = cache->fCache32;           // just computed linear data
+        SkPMColor* mapped = (SkPMColor*)newPR->getAddr();    // storage for mapped data
+        SkUnitMapper* map = cache->fShader.fMapper;
+        for (int i = 0; i < kCache32Count; i++) {
+            int index = map->mapUnit16((i << 8) | i) >> 8;
+            mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
+            mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
+            mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
+            mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
         }
+        cache->fCache32PixelRef->unref();
+        cache->fCache32PixelRef = newPR;
+        cache->fCache32 = (SkPMColor*)newPR->getAddr();
     }
-    return fCache32;
+}
+
+/*
+ *  The gradient holds a cache for the most recent value of alpha. Successive
+ *  callers with the same alpha value will share the same cache.
+ */
+SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
+    SkAutoMutexAcquire ama(fCacheMutex);
+    if (!fCache || fCache->getAlpha() != alpha) {
+        fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
+    }
+    // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
+    // Otherwise, the pointer may have been overwritten on a different thread before the object's
+    // ref count was incremented.
+    fCache.get()->ref();
+    return fCache;
 }
 
 /*
@@ -572,14 +625,14 @@ const SkPMColor* SkGradientShaderBase::getCache32() const {
 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
     // our caller assumes no external alpha, so we ensure that our cache is
     // built with 0xFF
-    this->setCacheAlpha(0xFF);
+    SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
 
     // don't have a way to put the mapper into our cache-key yet
     if (fMapper) {
-        // force our cahce32pixelref to be built
-        (void)this->getCache32();
+        // force our cache32pixelref to be built
+        (void)cache->getCache32();
         bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
-        bitmap->setPixelRef(fCache32PixelRef);
+        bitmap->setPixelRef(cache->getCache32PixelRef());
         return;
     }
 
@@ -618,19 +671,31 @@ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
 
     if (!gCache->find(storage.get(), size, bitmap)) {
         // force our cahce32pixelref to be built
-        (void)this->getCache32();
+        (void)cache->getCache32();
         bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
-        bitmap->setPixelRef(fCache32PixelRef);
+        bitmap->setPixelRef(cache->getCache32PixelRef());
 
         gCache->add(storage.get(), size, *bitmap);
     }
 }
 
-void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
+void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
     if (info) {
         if (info->fColorCount >= fColorCount) {
+            SkColor* colorLoc;
+            Rec*     recLoc;
+            if (flipGrad && (info->fColors || info->fColorOffsets)) {
+                SkAutoSTArray<8, SkColor> colorStorage(fColorCount);
+                SkAutoSTArray<8, Rec> recStorage(fColorCount);
+                colorLoc = colorStorage.get();
+                recLoc = recStorage.get();
+                FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
+            } else {
+                colorLoc = fOrigColors;
+                recLoc = fRecs;
+            }
             if (info->fColors) {
-                memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
+                memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
             }
             if (info->fColorOffsets) {
                 if (fColorCount == 2) {
@@ -638,7 +703,7 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
                     info->fColorOffsets[1] = SK_Scalar1;
                 } else if (fColorCount > 2) {
                     for (int i = 0; i < fColorCount; ++i) {
-                        info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos);
+                        info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
                     }
                 }
             }
@@ -707,12 +772,12 @@ static void desc_init(SkGradientShaderBase::Descriptor* desc,
                       const SkScalar pos[], int colorCount,
                       SkShader::TileMode mode,
                       SkUnitMapper* mapper, uint32_t flags) {
-    desc->fColors   = colors;
-    desc->fPos      = pos;
-    desc->fCount    = colorCount;
-    desc->fTileMode = mode;
-    desc->fMapper   = mapper;
-    desc->fFlags    = flags;
+    desc->fColors       = colors;
+    desc->fPos          = pos;
+    desc->fCount        = colorCount;
+    desc->fTileMode     = mode;
+    desc->fMapper       = mapper;
+    desc->fGradFlags    = flags;
 }
 
 SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
@@ -720,7 +785,8 @@ SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
                                          const SkScalar pos[], int colorCount,
                                          SkShader::TileMode mode,
                                          SkUnitMapper* mapper,
-                                         uint32_t flags) {
+                                         uint32_t flags,
+                                         const SkMatrix* localMatrix) {
     if (NULL == pts || NULL == colors || colorCount < 1) {
         return NULL;
     }
@@ -728,7 +794,7 @@ SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
 
     SkGradientShaderBase::Descriptor desc;
     desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
-    return SkNEW_ARGS(SkLinearGradient, (pts, desc));
+    return SkNEW_ARGS(SkLinearGradient, (pts, desc, localMatrix));
 }
 
 SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
@@ -736,7 +802,8 @@ SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
                                          const SkScalar pos[], int colorCount,
                                          SkShader::TileMode mode,
                                          SkUnitMapper* mapper,
-                                         uint32_t flags) {
+                                         uint32_t flags,
+                                         const SkMatrix* localMatrix) {
     if (radius <= 0 || NULL == colors || colorCount < 1) {
         return NULL;
     }
@@ -744,7 +811,7 @@ SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
 
     SkGradientShaderBase::Descriptor desc;
     desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
-    return SkNEW_ARGS(SkRadialGradient, (center, radius, desc));
+    return SkNEW_ARGS(SkRadialGradient, (center, radius, desc, localMatrix));
 }
 
 SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
@@ -756,7 +823,8 @@ SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
                                                  int colorCount,
                                                  SkShader::TileMode mode,
                                                  SkUnitMapper* mapper,
-                                                 uint32_t flags) {
+                                                 uint32_t flags,
+                                                 const SkMatrix* localMatrix) {
     if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
         return NULL;
     }
@@ -765,7 +833,7 @@ SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
     SkGradientShaderBase::Descriptor desc;
     desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
     return SkNEW_ARGS(SkTwoPointRadialGradient,
-                      (start, startRadius, end, endRadius, desc));
+                      (start, startRadius, end, endRadius, desc, localMatrix));
 }
 
 SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
@@ -777,26 +845,52 @@ SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
                                                   int colorCount,
                                                   SkShader::TileMode mode,
                                                   SkUnitMapper* mapper,
-                                                  uint32_t flags) {
+                                                  uint32_t flags,
+                                                  const SkMatrix* localMatrix) {
     if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
         return NULL;
     }
     if (start == end && startRadius == endRadius) {
         return SkNEW(SkEmptyShader);
     }
+
     EXPAND_1_COLOR(colorCount);
 
+    bool flipGradient = startRadius > endRadius;
+
     SkGradientShaderBase::Descriptor desc;
-    desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
-    return SkNEW_ARGS(SkTwoPointConicalGradient,
-                      (start, startRadius, end, endRadius, desc));
+
+    if (!flipGradient) {
+        desc_init(&desc, colors, pos, colorCount, mode, mapper, flags);
+        return SkNEW_ARGS(SkTwoPointConicalGradient,
+                          (start, startRadius, end, endRadius, flipGradient, desc, localMatrix));
+    } else {
+        SkAutoSTArray<8, SkColor> colorsNew(colorCount);
+        SkAutoSTArray<8, SkScalar> posNew(colorCount);
+        for (int i = 0; i < colorCount; ++i) {
+            colorsNew[i] = colors[colorCount - i - 1];
+        }
+
+        if (pos) {
+            for (int i = 0; i < colorCount; ++i) {
+                posNew[i] = 1 - pos[colorCount - i - 1];
+            }
+            desc_init(&desc, colorsNew.get(), posNew.get(), colorCount, mode, mapper, flags);
+        } else {
+            desc_init(&desc, colorsNew.get(), NULL, colorCount, mode, mapper, flags);
+        }
+
+        return SkNEW_ARGS(SkTwoPointConicalGradient,
+                          (end, endRadius, start, startRadius, flipGradient, desc, localMatrix));
+    }
 }
 
 SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
                                         const SkColor colors[],
                                         const SkScalar pos[],
                                         int colorCount, SkUnitMapper* mapper,
-                                        uint32_t flags) {
+                                        uint32_t flags,
+                                        const SkMatrix* localMatrix) {
     if (NULL == colors || colorCount < 1) {
         return NULL;
     }
@@ -804,7 +898,7 @@ SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
 
     SkGradientShaderBase::Descriptor desc;
     desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, mapper, flags);
-    return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc));
+    return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc, localMatrix));
 }
 
 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
@@ -832,13 +926,13 @@ GrGLGradientEffect::~GrGLGradientEffect() { }
 
 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
 
-    if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Color case
+    if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)) { // 2 Color case
         fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                              kVec4f_GrSLType, "GradientStartColor");
         fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                            kVec4f_GrSLType, "GradientEndColor");
 
-    } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case
+    } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){ // 3 Color Case
         fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                              kVec4f_GrSLType, "GradientStartColor");
         fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@@ -880,7 +974,7 @@ void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
     const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
 
 
-    if (GrGradientEffect::kTwo_ColorType == e.getColorType()){
+    if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){
 
         if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
             set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
@@ -890,7 +984,7 @@ void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
             set_color_uni(uman, fColorEndUni,   e.getColors(1));
         }
 
-    } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
+    } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
 
         if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
             set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
@@ -917,9 +1011,9 @@ GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
 
     EffectKey key = 0;
 
-    if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
+    if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
         key |= kTwoColorKey;
-    } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
+    } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
         key |= kThreeColorKey;
     }
 
@@ -936,7 +1030,7 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
                                    const char* outputColor,
                                    const char* inputColor,
                                    const TextureSamplerArray& samplers) {
-    if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){
+    if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)){
         builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
                                builder->getUniformVariable(fColorStartUni).c_str(),
                                builder->getUniformVariable(fColorEndUni).c_str(),
@@ -952,7 +1046,7 @@ void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
 
         builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
                                (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
-    } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){
+    } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key)){
         builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
                                gradientTValue);
         builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
@@ -997,30 +1091,14 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
 
     fIsOpaque = shader.isOpaque();
 
-    SkShader::GradientInfo info;
-    SkScalar pos[3] = {0};
-
-    info.fColorCount = 3;
-    info.fColors = &fColors[0];
-    info.fColorOffsets = &pos[0];
-    shader.asAGradient(&info);
+    fColorType = shader.getGpuColorType(&fColors[0]);
 
     // The two and three color specializations do not currently support tiling.
-    bool foundSpecialCase = false;
-    if (SkShader::kClamp_TileMode == info.fTileMode) {
-        if (2 == info.fColorCount) {
-            fRow = -1; // flag for no atlas
-            fColorType = kTwo_ColorType;
-            foundSpecialCase = true;
-        } else if (3 == info.fColorCount &&
-                   (SkScalarAbs(pos[1] - SK_ScalarHalf) < SK_Scalar1 / 1000)) { // 3 color symmetric
-            fRow = -1; // flag for no atlas
-            fColorType = kThree_ColorType;
-            foundSpecialCase = true;
-        }
-    }
-    if (foundSpecialCase) {
-        if (SkGradientShader::kInterpolateColorsInPremul_Flag & info.fGradientFlags) {
+    if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
+        SkGradientShaderBase::kThree_GpuColorType == fColorType) {
+        fRow = -1;
+
+        if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
             fPremulType = kBeforeInterp_PremulType;
         } else {
             fPremulType = kAfterInterp_PremulType;
@@ -1031,14 +1109,13 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
         fPremulType = kBeforeInterp_PremulType;
         SkBitmap bitmap;
         shader.getGradientTableBitmap(&bitmap);
-        fColorType = kTexture_ColorType;
 
         GrTextureStripAtlas::Desc desc;
         desc.fWidth  = bitmap.width();
         desc.fHeight = 32;
         desc.fRowHeight = bitmap.height();
         desc.fContext = ctx;
-        desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alphaType());
+        desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info());
         fAtlas = GrTextureStripAtlas::GetAtlas(desc);
         SkASSERT(NULL != fAtlas);
 
@@ -1080,12 +1157,12 @@ bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
 
     if (this->fColorType == s.getColorType()){
 
-        if (kTwo_ColorType == fColorType) {
+        if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) {
             if (*this->getColors(0) != *s.getColors(0) ||
                 *this->getColors(1) != *s.getColors(1)) {
                 return false;
             }
-        } else if (kThree_ColorType == fColorType) {
+        } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
             if (*this->getColors(0) != *s.getColors(0) ||
                 *this->getColors(1) != *s.getColors(1) ||
                 *this->getColors(2) != *s.getColors(2)) {