return packed >> 4;
}
-SkGradientShaderBase::SkGradientShaderBase(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
fCacheAlpha = 256;
fMapper = buffer.readUnitMapper();
fColorsAreOpaque = colorAlpha == 0xFF;
}
-void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fMapper);
buffer.writeColorArray(fOrigColors, fColorCount);