#include "SkPixelXorXfermode.h"
#include "SkColorPriv.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkString.h"
// we always return an opaque color, 'cause I don't know what to do with
return res;
}
-void SkPixelXorXfermode::flatten(SkFlattenableWriteBuffer& wb) const {
+void SkPixelXorXfermode::flatten(SkWriteBuffer& wb) const {
this->INHERITED::flatten(wb);
wb.writeColor(fOpColor);
}
-SkPixelXorXfermode::SkPixelXorXfermode(SkFlattenableReadBuffer& rb)
+SkPixelXorXfermode::SkPixelXorXfermode(SkReadBuffer& rb)
: INHERITED(rb) {
fOpColor = rb.readColor();
}