#include "SkDither.h"
#include "SkPerlinNoiseShader.h"
#include "SkColorFilter.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkShader.h"
#include "SkUnPreMultiply.h"
#include "SkString.h"
fMatrix.reset();
}
-SkPerlinNoiseShader::SkPerlinNoiseShader(SkFlattenableReadBuffer& buffer) :
+SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) :
INHERITED(buffer), fPaintingData(NULL) {
fType = (SkPerlinNoiseShader::Type) buffer.readInt();
fBaseFrequencyX = buffer.readScalar();
SkDELETE(fPaintingData);
}
-void SkPerlinNoiseShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt((int) fType);
buffer.writeScalar(fBaseFrequencyX);