#include "SkLightingImageFilter.h"
#include "SkBitmap.h"
#include "SkColorPriv.h"
-#include "SkFlattenableBuffers.h"
-#include "SkOrderedReadBuffer.h"
-#include "SkOrderedWriteBuffer.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkTypes.h"
#if SK_SUPPORT_GPU
}
}
-SkPoint3 readPoint3(SkFlattenableReadBuffer& buffer) {
+SkPoint3 readPoint3(SkReadBuffer& buffer) {
SkPoint3 point;
point.fX = buffer.readScalar();
point.fY = buffer.readScalar();
return point;
};
-void writePoint3(const SkPoint3& point, SkFlattenableWriteBuffer& buffer) {
+void writePoint3(const SkPoint3& point, SkWriteBuffer& buffer) {
buffer.writeScalar(point.fX);
buffer.writeScalar(point.fY);
buffer.writeScalar(point.fZ);
SkScalar kd() const { return fKD; }
protected:
- explicit SkDiffuseLightingImageFilter(SkFlattenableReadBuffer& buffer);
- virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE;
+ explicit SkDiffuseLightingImageFilter(SkReadBuffer& buffer);
+ virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
- SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
+ SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE;
#if SK_SUPPORT_GPU
virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
#endif
SkScalar shininess() const { return fShininess; }
protected:
- explicit SkSpecularLightingImageFilter(SkFlattenableReadBuffer& buffer);
- virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE;
+ explicit SkSpecularLightingImageFilter(SkReadBuffer& buffer);
+ virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
- SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
+ SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE;
#if SK_SUPPORT_GPU
virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
#endif
virtual SkLight* transform(const SkMatrix& matrix) const = 0;
// Defined below SkLight's subclasses.
- void flattenLight(SkFlattenableWriteBuffer& buffer) const;
- static SkLight* UnflattenLight(SkFlattenableReadBuffer& buffer);
+ void flattenLight(SkWriteBuffer& buffer) const;
+ static SkLight* UnflattenLight(SkReadBuffer& buffer);
protected:
SkLight(SkColor color)
SkIntToScalar(SkColorGetB(color))) {}
SkLight(const SkPoint3& color)
: fColor(color) {}
- SkLight(SkFlattenableReadBuffer& buffer) {
+ SkLight(SkReadBuffer& buffer) {
fColor = readPoint3(buffer);
}
- virtual void onFlattenLight(SkFlattenableWriteBuffer& buffer) const = 0;
+ virtual void onFlattenLight(SkWriteBuffer& buffer) const = 0;
private:
fDirection == o.fDirection;
}
- SkDistantLight(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+ SkDistantLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fDirection = readPoint3(buffer);
}
virtual SkLight* transform(const SkMatrix& matrix) const {
return new SkDistantLight(direction(), color());
}
- virtual void onFlattenLight(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
+ virtual void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
writePoint3(fDirection, buffer);
}
return new SkPointLight(location, color());
}
- SkPointLight(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+ SkPointLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fLocation = readPoint3(buffer);
}
protected:
SkPointLight(const SkPoint3& location, const SkPoint3& color)
: INHERITED(color), fLocation(location) {}
- virtual void onFlattenLight(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
+ virtual void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
writePoint3(fLocation, buffer);
}
SkScalar coneScale() const { return fConeScale; }
const SkPoint3& s() const { return fS; }
- SkSpotLight(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+ SkSpotLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fLocation = readPoint3(buffer);
fTarget = readPoint3(buffer);
fSpecularExponent = buffer.readScalar();
fS(s)
{
}
- virtual void onFlattenLight(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
+ virtual void onFlattenLight(SkWriteBuffer& buffer) const SK_OVERRIDE {
writePoint3(fLocation, buffer);
writePoint3(fTarget, buffer);
buffer.writeScalar(fSpecularExponent);
///////////////////////////////////////////////////////////////////////////////
-void SkLight::flattenLight(SkFlattenableWriteBuffer& buffer) const {
+void SkLight::flattenLight(SkWriteBuffer& buffer) const {
// Write type first, then baseclass, then subclass.
buffer.writeInt(this->type());
writePoint3(fColor, buffer);
this->onFlattenLight(buffer);
}
-/*static*/ SkLight* SkLight::UnflattenLight(SkFlattenableReadBuffer& buffer) {
+/*static*/ SkLight* SkLight::UnflattenLight(SkReadBuffer& buffer) {
// Read type first.
const SkLight::LightType type = (SkLight::LightType)buffer.readInt();
switch (type) {
SkSafeUnref(fLight);
}
-SkLightingImageFilter::SkLightingImageFilter(SkFlattenableReadBuffer& buffer)
+SkLightingImageFilter::SkLightingImageFilter(SkReadBuffer& buffer)
: INHERITED(1, buffer) {
fLight = SkLight::UnflattenLight(buffer);
fSurfaceScale = buffer.readScalar();
buffer.validate(SkScalarIsFinite(fSurfaceScale));
}
-void SkLightingImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
fLight->flattenLight(buffer);
buffer.writeScalar(fSurfaceScale);
{
}
-SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkFlattenableReadBuffer& buffer)
+SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkReadBuffer& buffer)
: INHERITED(buffer)
{
fKD = buffer.readScalar();
buffer.validate(SkScalarIsFinite(fKD) && (fKD >= 0));
}
-void SkDiffuseLightingImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkDiffuseLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fKD);
}
const SkBitmap& source,
const SkMatrix& ctm,
SkBitmap* dst,
- SkIPoint* offset) {
+ SkIPoint* offset) const {
SkImageFilter* input = getInput(0);
SkBitmap src = source;
SkIPoint srcOffset = SkIPoint::Make(0, 0);
{
}
-SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkFlattenableReadBuffer& buffer)
+SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkReadBuffer& buffer)
: INHERITED(buffer)
{
fKS = buffer.readScalar();
SkScalarIsFinite(fShininess));
}
-void SkSpecularLightingImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkSpecularLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fKS);
buffer.writeScalar(fShininess);
const SkBitmap& source,
const SkMatrix& ctm,
SkBitmap* dst,
- SkIPoint* offset) {
+ SkIPoint* offset) const {
SkImageFilter* input = getInput(0);
SkBitmap src = source;
SkIPoint srcOffset = SkIPoint::Make(0, 0);