#include "SkBlurMaskFilter.h"
#include "SkBlurMask.h"
#include "SkEmbossMask.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkString.h"
static inline int pin2byte(int n) {
return true;
}
-SkEmbossMaskFilter::SkEmbossMaskFilter(SkFlattenableReadBuffer& buffer)
+SkEmbossMaskFilter::SkEmbossMaskFilter(SkReadBuffer& buffer)
: SkMaskFilter(buffer) {
SkASSERT(buffer.getArrayCount() == sizeof(Light));
buffer.readByteArray(&fLight, sizeof(Light));
fBlurSigma = buffer.readScalar();
}
-void SkEmbossMaskFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
Light tmpLight = fLight;