Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / SkDisplacementMapEffect.cpp
index bae7ac0..474d9a7 100644 (file)
@@ -13,9 +13,9 @@
 #if SK_SUPPORT_GPU
 #include "GrContext.h"
 #include "GrCoordTransform.h"
-#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
-#include "GrTBackendEffectFactory.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/builders/GrGLProgramBuilder.h"
+#include "GrTBackendProcessorFactory.h"
 #endif
 
 namespace {
@@ -159,12 +159,29 @@ bool channel_selector_type_is_valid(SkDisplacementMapEffect::ChannelSelectorType
 
 ///////////////////////////////////////////////////////////////////////////////
 
+SkDisplacementMapEffect* SkDisplacementMapEffect::Create(ChannelSelectorType xChannelSelector,
+                                                         ChannelSelectorType yChannelSelector,
+                                                         SkScalar scale,
+                                                         SkImageFilter* displacement,
+                                                         SkImageFilter* color,
+                                                         const CropRect* cropRect, uint32_t uniqueID) {
+    if (!channel_selector_type_is_valid(xChannelSelector) ||
+        !channel_selector_type_is_valid(yChannelSelector)) {
+        return NULL;
+    }
+
+    SkImageFilter* inputs[2] = { displacement, color };
+    return SkNEW_ARGS(SkDisplacementMapEffect, (xChannelSelector, yChannelSelector, scale,
+                                                inputs, cropRect, uniqueID));
+}
+
 SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector,
                                                  ChannelSelectorType yChannelSelector,
                                                  SkScalar scale,
                                                  SkImageFilter* inputs[2],
-                                                 const CropRect* cropRect)
-  : INHERITED(2, inputs, cropRect)
+                                                 const CropRect* cropRect,
+                                                 uint32_t uniqueID)
+  : INHERITED(2, inputs, cropRect, uniqueID)
   , fXChannelSelector(xChannelSelector)
   , fYChannelSelector(yChannelSelector)
   , fScale(scale)
@@ -174,6 +191,7 @@ SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSel
 SkDisplacementMapEffect::~SkDisplacementMapEffect() {
 }
 
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
 SkDisplacementMapEffect::SkDisplacementMapEffect(SkReadBuffer& buffer)
   : INHERITED(2, buffer)
 {
@@ -184,6 +202,15 @@ SkDisplacementMapEffect::SkDisplacementMapEffect(SkReadBuffer& buffer)
                     channel_selector_type_is_valid(fYChannelSelector) &&
                     SkScalarIsFinite(fScale));
 }
+#endif
+
+SkFlattenable* SkDisplacementMapEffect::CreateProc(SkReadBuffer& buffer) {
+    SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 2);
+    ChannelSelectorType xsel = (ChannelSelectorType)buffer.readInt();
+    ChannelSelectorType ysel = (ChannelSelectorType)buffer.readInt();
+    SkScalar scale = buffer.readScalar();
+    return Create(xsel, ysel, scale, common.getInput(0), common.getInput(1), &common.cropRect(), common.uniqueID());
+}
 
 void SkDisplacementMapEffect::flatten(SkWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
@@ -227,7 +254,7 @@ bool SkDisplacementMapEffect::onFilterImage(Proxy* proxy,
         return false;
     }
 
-    if (!dst->allocPixels(color.info().makeWH(bounds.width(), bounds.height()))) {
+    if (!dst->tryAllocPixels(color.info().makeWH(bounds.width(), bounds.height()))) {
         return false;
     }
 
@@ -270,41 +297,40 @@ bool SkDisplacementMapEffect::onFilterBounds(const SkIRect& src, const SkMatrix&
 ///////////////////////////////////////////////////////////////////////////////
 
 #if SK_SUPPORT_GPU
-class GrGLDisplacementMapEffect : public GrGLEffect {
+class GrGLDisplacementMapEffect : public GrGLFragmentProcessor {
 public:
-    GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
-                              const GrDrawEffect& drawEffect);
+    GrGLDisplacementMapEffect(const GrBackendProcessorFactory&,
+                              const GrProcessor&);
     virtual ~GrGLDisplacementMapEffect();
 
-    virtual void emitCode(GrGLShaderBuilder*,
-                          const GrDrawEffect&,
-                          const GrEffectKey&,
+    virtual void emitCode(GrGLProgramBuilder*,
+                          const GrFragmentProcessor&,
+                          const GrProcessorKey&,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+    static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
 
-    virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
+    virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
 
 private:
     SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
     SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
     GrGLProgramDataManager::UniformHandle fScaleUni;
 
-    typedef GrGLEffect INHERITED;
+    typedef GrGLFragmentProcessor INHERITED;
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 
-class GrDisplacementMapEffect : public GrEffect {
+class GrDisplacementMapEffect : public GrFragmentProcessor {
 public:
-    static GrEffect* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
-                            SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
-                            SkVector scale,
-                            GrTexture* displacement, const SkMatrix& offsetMatrix,
-                            GrTexture* color) {
+    static GrFragmentProcessor* Create(
+            SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
+            SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, SkVector scale,
+            GrTexture* displacement, const SkMatrix& offsetMatrix, GrTexture* color) {
         return SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector,
                                                     yChannelSelector,
                                                     scale,
@@ -315,20 +341,20 @@ public:
 
     virtual ~GrDisplacementMapEffect();
 
-    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+    virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
     SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
         { return fXChannelSelector; }
     SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
         { return fYChannelSelector; }
     const SkVector& scale() const { return fScale; }
 
-    typedef GrGLDisplacementMapEffect GLEffect;
+    typedef GrGLDisplacementMapEffect GLProcessor;
     static const char* Name() { return "DisplacementMap"; }
 
     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
 
 private:
-    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
+    virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
 
     GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
                             SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
@@ -336,7 +362,7 @@ private:
                             GrTexture* displacement, const SkMatrix& offsetMatrix,
                             GrTexture* color);
 
-    GR_DECLARE_EFFECT_TEST;
+    GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
 
     GrCoordTransform            fDisplacementTransform;
     GrTextureAccess             fDisplacementAccess;
@@ -346,7 +372,7 @@ private:
     SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
     SkVector fScale;
 
-    typedef GrEffect INHERITED;
+    typedef GrFragmentProcessor INHERITED;
 };
 
 bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
@@ -400,11 +426,11 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
     ctx.ctm().mapVectors(&scale, 1);
 
     GrPaint paint;
-    SkMatrix offsetMatrix = GrEffect::MakeDivByTextureWHMatrix(displacement);
+    SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
     offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
                               SkIntToScalar(colorOffset.fY - displacementOffset.fY));
 
-    paint.addColorEffect(
+    paint.addColorProcessor(
         GrDisplacementMapEffect::Create(fXChannelSelector,
                                         fYChannelSelector,
                                         scale,
@@ -452,8 +478,8 @@ GrDisplacementMapEffect::GrDisplacementMapEffect(
 GrDisplacementMapEffect::~GrDisplacementMapEffect() {
 }
 
-bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const {
-    const GrDisplacementMapEffect& s = CastEffect<GrDisplacementMapEffect>(sBase);
+bool GrDisplacementMapEffect::onIsEqual(const GrProcessor& sBase) const {
+    const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
     return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture() &&
            fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
            fXChannelSelector == s.fXChannelSelector &&
@@ -461,8 +487,8 @@ bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const {
            fScale == s.fScale;
 }
 
-const GrBackendEffectFactory& GrDisplacementMapEffect::getFactory() const {
-    return GrTBackendEffectFactory<GrDisplacementMapEffect>::getInstance();
+const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() const {
+    return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInstance();
 }
 
 void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
@@ -477,16 +503,16 @@ void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
 
 ///////////////////////////////////////////////////////////////////////////////
 
-GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect);
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);
 
-GrEffect* GrDisplacementMapEffect::TestCreate(SkRandom* random,
+GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random,
                                               GrContext*,
                                               const GrDrawTargetCaps&,
                                               GrTexture* textures[]) {
-    int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
-                                           GrEffectUnitTest::kAlphaTextureIdx;
-    int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
-                                           GrEffectUnitTest::kAlphaTextureIdx;
+    int texIdxDispl = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+                                           GrProcessorUnitTest::kAlphaTextureIdx;
+    int texIdxColor = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+                                           GrProcessorUnitTest::kAlphaTextureIdx;
     static const int kMaxComponent = 4;
     SkDisplacementMapEffect::ChannelSelectorType xChannelSelector =
         static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
@@ -504,26 +530,26 @@ GrEffect* GrDisplacementMapEffect::TestCreate(SkRandom* random,
 
 ///////////////////////////////////////////////////////////////////////////////
 
-GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
-                                                     const GrDrawEffect& drawEffect)
+GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendProcessorFactory& factory,
+                                                     const GrProcessor& proc)
     : INHERITED(factory)
-    , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector())
-    , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) {
+    , fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector())
+    , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) {
 }
 
 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
 }
 
-void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
-                                         const GrDrawEffect&,
-                                         const GrEffectKey& key,
+void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
+                                         const GrFragmentProcessor&,
+                                         const GrProcessorKey& key,
                                          const char* outputColor,
                                          const char* inputColor,
                                          const TransformedCoordsArray& coords,
                                          const TextureSamplerArray& samplers) {
     sk_ignore_unused_variable(inputColor);
 
-    fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+    fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
                                     kVec2f_GrSLType, "Scale");
     const char* scaleUni = builder->getUniformCStr(fScaleUni);
     const char* dColor = "dColor";
@@ -533,29 +559,30 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
                                    // a number smaller than that to approximate 0, but
                                    // leave room for 32-bit float GPU rounding errors.
 
-    builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
-    builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
-    builder->fsCodeAppend(";\n");
+    GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+    fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
+    fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
+    fsBuilder->codeAppend(";\n");
 
     // Unpremultiply the displacement
-    builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+    fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
                            dColor, dColor, nearZero, dColor, dColor);
 
-    builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
+    fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
                            cCoords, coords[1].c_str(), scaleUni, dColor);
 
     switch (fXChannelSelector) {
       case SkDisplacementMapEffect::kR_ChannelSelectorType:
-        builder->fsCodeAppend("r");
+        fsBuilder->codeAppend("r");
         break;
       case SkDisplacementMapEffect::kG_ChannelSelectorType:
-        builder->fsCodeAppend("g");
+        fsBuilder->codeAppend("g");
         break;
       case SkDisplacementMapEffect::kB_ChannelSelectorType:
-        builder->fsCodeAppend("b");
+        fsBuilder->codeAppend("b");
         break;
       case SkDisplacementMapEffect::kA_ChannelSelectorType:
-        builder->fsCodeAppend("a");
+        fsBuilder->codeAppend("a");
         break;
       case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
       default:
@@ -564,37 +591,36 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
 
     switch (fYChannelSelector) {
       case SkDisplacementMapEffect::kR_ChannelSelectorType:
-        builder->fsCodeAppend("r");
+        fsBuilder->codeAppend("r");
         break;
       case SkDisplacementMapEffect::kG_ChannelSelectorType:
-        builder->fsCodeAppend("g");
+        fsBuilder->codeAppend("g");
         break;
       case SkDisplacementMapEffect::kB_ChannelSelectorType:
-        builder->fsCodeAppend("b");
+        fsBuilder->codeAppend("b");
         break;
       case SkDisplacementMapEffect::kA_ChannelSelectorType:
-        builder->fsCodeAppend("a");
+        fsBuilder->codeAppend("a");
         break;
       case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
       default:
         SkDEBUGFAIL("Unknown Y channel selector");
     }
-    builder->fsCodeAppend("-vec2(0.5));\t\t");
+    fsBuilder->codeAppend("-vec2(0.5));\t\t");
 
     // FIXME : This can be achieved with a "clamp to border" texture repeat mode and
     //         a 0 border color instead of computing if cCoords is out of bounds here.
-    builder->fsCodeAppendf(
+    fsBuilder->codeAppendf(
         "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
         outOfBounds, cCoords, cCoords, cCoords, cCoords);
-    builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
-    builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
-    builder->fsCodeAppend(";\n");
+    fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
+    fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType());
+    fsBuilder->codeAppend(";\n");
 }
 
 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
-                                        const GrDrawEffect& drawEffect) {
-    const GrDisplacementMapEffect& displacementMap =
-        drawEffect.castEffect<GrDisplacementMapEffect>();
+                                        const GrProcessor& proc) {
+    const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
     GrTexture* colorTex = displacementMap.texture(1);
     SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
     SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
@@ -603,10 +629,9 @@ void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
                 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
 }
 
-void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
-                                       const GrGLCaps&, GrEffectKeyBuilder* b) {
-    const GrDisplacementMapEffect& displacementMap =
-        drawEffect.castEffect<GrDisplacementMapEffect>();
+void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
+                                       const GrGLCaps&, GrProcessorKeyBuilder* b) {
+    const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
 
     uint32_t xKey = displacementMap.xChannelSelector();
     uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;