#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrCoordTransform.h"
-#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
-#include "GrTBackendEffectFactory.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/builders/GrGLProgramBuilder.h"
+#include "GrTBackendProcessorFactory.h"
#endif
namespace {
///////////////////////////////////////////////////////////////////////////////
+SkDisplacementMapEffect* SkDisplacementMapEffect::Create(ChannelSelectorType xChannelSelector,
+ ChannelSelectorType yChannelSelector,
+ SkScalar scale,
+ SkImageFilter* displacement,
+ SkImageFilter* color,
+ const CropRect* cropRect, uint32_t uniqueID) {
+ if (!channel_selector_type_is_valid(xChannelSelector) ||
+ !channel_selector_type_is_valid(yChannelSelector)) {
+ return NULL;
+ }
+
+ SkImageFilter* inputs[2] = { displacement, color };
+ return SkNEW_ARGS(SkDisplacementMapEffect, (xChannelSelector, yChannelSelector, scale,
+ inputs, cropRect, uniqueID));
+}
+
SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector,
ChannelSelectorType yChannelSelector,
SkScalar scale,
SkImageFilter* inputs[2],
- const CropRect* cropRect)
- : INHERITED(2, inputs, cropRect)
+ const CropRect* cropRect,
+ uint32_t uniqueID)
+ : INHERITED(2, inputs, cropRect, uniqueID)
, fXChannelSelector(xChannelSelector)
, fYChannelSelector(yChannelSelector)
, fScale(scale)
SkDisplacementMapEffect::~SkDisplacementMapEffect() {
}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkDisplacementMapEffect::SkDisplacementMapEffect(SkReadBuffer& buffer)
: INHERITED(2, buffer)
{
channel_selector_type_is_valid(fYChannelSelector) &&
SkScalarIsFinite(fScale));
}
+#endif
+
+SkFlattenable* SkDisplacementMapEffect::CreateProc(SkReadBuffer& buffer) {
+ SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 2);
+ ChannelSelectorType xsel = (ChannelSelectorType)buffer.readInt();
+ ChannelSelectorType ysel = (ChannelSelectorType)buffer.readInt();
+ SkScalar scale = buffer.readScalar();
+ return Create(xsel, ysel, scale, common.getInput(0), common.getInput(1), &common.cropRect(), common.uniqueID());
+}
void SkDisplacementMapEffect::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
return false;
}
- if (!dst->allocPixels(color.info().makeWH(bounds.width(), bounds.height()))) {
+ if (!dst->tryAllocPixels(color.info().makeWH(bounds.width(), bounds.height()))) {
return false;
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
-class GrGLDisplacementMapEffect : public GrGLEffect {
+class GrGLDisplacementMapEffect : public GrGLFragmentProcessor {
public:
- GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect);
+ GrGLDisplacementMapEffect(const GrBackendProcessorFactory&,
+ const GrProcessor&);
virtual ~GrGLDisplacementMapEffect();
- virtual void emitCode(GrGLShaderBuilder*,
- const GrDrawEffect&,
- const GrEffectKey&,
+ virtual void emitCode(GrGLProgramBuilder*,
+ const GrFragmentProcessor&,
+ const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
private:
SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
GrGLProgramDataManager::UniformHandle fScaleUni;
- typedef GrGLEffect INHERITED;
+ typedef GrGLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
-class GrDisplacementMapEffect : public GrEffect {
+class GrDisplacementMapEffect : public GrFragmentProcessor {
public:
- static GrEffect* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
- SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
- SkVector scale,
- GrTexture* displacement, const SkMatrix& offsetMatrix,
- GrTexture* color) {
+ static GrFragmentProcessor* Create(
+ SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
+ SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, SkVector scale,
+ GrTexture* displacement, const SkMatrix& offsetMatrix, GrTexture* color) {
return SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector,
yChannelSelector,
scale,
virtual ~GrDisplacementMapEffect();
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
{ return fXChannelSelector; }
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
{ return fYChannelSelector; }
const SkVector& scale() const { return fScale; }
- typedef GrGLDisplacementMapEffect GLEffect;
+ typedef GrGLDisplacementMapEffect GLProcessor;
static const char* Name() { return "DisplacementMap"; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
private:
- virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
GrTexture* displacement, const SkMatrix& offsetMatrix,
GrTexture* color);
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
GrCoordTransform fDisplacementTransform;
GrTextureAccess fDisplacementAccess;
SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
SkVector fScale;
- typedef GrEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
ctx.ctm().mapVectors(&scale, 1);
GrPaint paint;
- SkMatrix offsetMatrix = GrEffect::MakeDivByTextureWHMatrix(displacement);
+ SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
SkIntToScalar(colorOffset.fY - displacementOffset.fY));
- paint.addColorEffect(
+ paint.addColorProcessor(
GrDisplacementMapEffect::Create(fXChannelSelector,
fYChannelSelector,
scale,
GrDisplacementMapEffect::~GrDisplacementMapEffect() {
}
-bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const {
- const GrDisplacementMapEffect& s = CastEffect<GrDisplacementMapEffect>(sBase);
+bool GrDisplacementMapEffect::onIsEqual(const GrProcessor& sBase) const {
+ const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture() &&
fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
fXChannelSelector == s.fXChannelSelector &&
fScale == s.fScale;
}
-const GrBackendEffectFactory& GrDisplacementMapEffect::getFactory() const {
- return GrTBackendEffectFactory<GrDisplacementMapEffect>::getInstance();
+const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() const {
+ return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInstance();
}
void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
///////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect);
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);
-GrEffect* GrDisplacementMapEffect::TestCreate(SkRandom* random,
+GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
- int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
- int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
+ int texIdxDispl = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
+ int texIdxColor = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
static const int kMaxComponent = 4;
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector =
static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
///////////////////////////////////////////////////////////////////////////////
-GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor& proc)
: INHERITED(factory)
- , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector())
- , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) {
+ , fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector())
+ , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) {
}
GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
}
-void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
- const GrEffectKey& key,
+void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
+ const GrFragmentProcessor&,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
- fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Scale");
const char* scaleUni = builder->getUniformCStr(fScaleUni);
const char* dColor = "dColor";
// a number smaller than that to approximate 0, but
// leave room for 32-bit float GPU rounding errors.
- builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
- builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
- builder->fsCodeAppend(";\n");
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
+ fsBuilder->codeAppend(";\n");
// Unpremultiply the displacement
- builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+ fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
dColor, dColor, nearZero, dColor, dColor);
- builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
+ fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
cCoords, coords[1].c_str(), scaleUni, dColor);
switch (fXChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
- builder->fsCodeAppend("r");
+ fsBuilder->codeAppend("r");
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
- builder->fsCodeAppend("g");
+ fsBuilder->codeAppend("g");
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
- builder->fsCodeAppend("b");
+ fsBuilder->codeAppend("b");
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
- builder->fsCodeAppend("a");
+ fsBuilder->codeAppend("a");
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
switch (fYChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
- builder->fsCodeAppend("r");
+ fsBuilder->codeAppend("r");
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
- builder->fsCodeAppend("g");
+ fsBuilder->codeAppend("g");
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
- builder->fsCodeAppend("b");
+ fsBuilder->codeAppend("b");
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
- builder->fsCodeAppend("a");
+ fsBuilder->codeAppend("a");
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
SkDEBUGFAIL("Unknown Y channel selector");
}
- builder->fsCodeAppend("-vec2(0.5));\t\t");
+ fsBuilder->codeAppend("-vec2(0.5));\t\t");
// FIXME : This can be achieved with a "clamp to border" texture repeat mode and
// a 0 border color instead of computing if cCoords is out of bounds here.
- builder->fsCodeAppendf(
+ fsBuilder->codeAppendf(
"bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
outOfBounds, cCoords, cCoords, cCoords, cCoords);
- builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
- builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
- builder->fsCodeAppend(";\n");
+ fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
+ fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType());
+ fsBuilder->codeAppend(";\n");
}
void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
- const GrDrawEffect& drawEffect) {
- const GrDisplacementMapEffect& displacementMap =
- drawEffect.castEffect<GrDisplacementMapEffect>();
+ const GrProcessor& proc) {
+ const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
GrTexture* colorTex = displacementMap.texture(1);
SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
}
-void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&, GrEffectKeyBuilder* b) {
- const GrDisplacementMapEffect& displacementMap =
- drawEffect.castEffect<GrDisplacementMapEffect>();
+void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
+ const GrGLCaps&, GrProcessorKeyBuilder* b) {
+ const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
uint32_t xKey = displacementMap.xChannelSelector();
uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;