* @param bounds The bounding box, should not be empty.
* @param defer Ignored; SkTileGrid does not defer insertions.
*/
- virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE;
+ virtual void insert(void* data, const SkRect& bounds, bool) SK_OVERRIDE;
virtual void flushDeferredInserts() SK_OVERRIDE {};
* Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query'.
* This will be fastest if the query is an exact match to a single grid tile.
*/
- virtual void search(const SkIRect& query, SkTDArray<void*>* results) const SK_OVERRIDE;
+ virtual void search(const SkRect& query, SkTDArray<void*>* results) const SK_OVERRIDE;
virtual void clear() SK_OVERRIDE;