}
bool SkRect::intersect(const SkRect& r) {
- SkASSERT(&r);
return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
}
bool SkRect::intersect2(const SkRect& r) {
- SkASSERT(&r);
SkScalar L = SkMaxScalar(fLeft, r.fLeft);
SkScalar R = SkMinScalar(fRight, r.fRight);
if (L >= R) {
}
bool SkRect::intersect(const SkRect& a, const SkRect& b) {
- SkASSERT(&a && &b);
if (!a.isEmpty() && !b.isEmpty() &&
a.fLeft < b.fRight && b.fLeft < a.fRight &&