SkReadBuffer::SkReadBuffer() {
fFlags = default_flags();
+ fPictureVersion = 0;
fMemoryPtr = NULL;
fBitmapStorage = NULL;
SkReadBuffer::SkReadBuffer(const void* data, size_t size) {
fFlags = default_flags();
+ fPictureVersion = 0;
fReader.setMemory(data, size);
fMemoryPtr = NULL;
SkReadBuffer::SkReadBuffer(SkStream* stream) {
fFlags = default_flags();
+ fPictureVersion = 0;
const size_t length = stream->getLength();
fMemoryPtr = sk_malloc_throw(length);
stream->read(fMemoryPtr, length);
SkFlattenable* obj = NULL;
uint32_t sizeRecorded = fReader.readU32();
if (factory) {
- uint32_t offset = fReader.offset();
+ size_t offset = fReader.offset();
obj = (*factory)(*this);
// check that we read the amount we expected
- uint32_t sizeRead = fReader.offset() - offset;
+ size_t sizeRead = fReader.offset() - offset;
if (sizeRecorded != sizeRead) {
// we could try to fix up the offset...
sk_throw();