this->appendNode(offset);
}
-SkPictureStateTree::Iterator SkPictureStateTree::getIterator(const SkTDArray<void*>& draws,
- SkCanvas* canvas) {
- return Iterator(draws, canvas, &fRoot);
+void SkPictureStateTree::initIterator(SkPictureStateTree::Iterator* iter,
+ const SkTDArray<void*>& draws,
+ SkCanvas* canvas) {
+ iter->init(draws, canvas, &fRoot);
}
void SkPictureStateTree::appendNode(size_t offset) {
fCurrentState.fNode = n;
}
-SkPictureStateTree::Iterator::Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root)
- : fDraws(&draws)
- , fCanvas(canvas)
- , fCurrentNode(root)
- , fPlaybackMatrix(canvas->getTotalMatrix())
- , fCurrentMatrix(NULL)
- , fPlaybackIndex(0)
- , fSave(false)
- , fValid(true) {
+void SkPictureStateTree::Iterator::init(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root) {
+ SkASSERT(!fValid);
+ fDraws = &draws;
+ fCanvas = canvas;
+ fCurrentNode = root;
+ fPlaybackMatrix = canvas->getTotalMatrix();
+ fCurrentMatrix = NULL;
+ fPlaybackIndex = 0;
+ fSave = false;
+ fValid = true;
}
void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {