}
void SkPictureStateTree::saveCollapsed() {
- SkASSERT(NULL != fLastRestoredNode);
+ SkASSERT(fLastRestoredNode);
SkASSERT(SkToBool(fLastRestoredNode->fFlags & \
(Node::kSaveLayer_Flag | Node::kSave_Flag)));
SkASSERT(fLastRestoredNode->fParent == fCurrentState.fNode);
}
void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
- SkASSERT(NULL != matrix);
+ SkASSERT(matrix);
if (matrix == fCurrentMatrix) {
return;