SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) const;
- const SkPicture* fPicture;
- SkRect fTile;
- TileMode fTmx, fTmy;
-
- mutable SkMutex fCachedBitmapShaderMutex;
- mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
- mutable SkSize fCachedTileScale;
+ const SkPicture* fPicture;
+ SkRect fTile;
+ TileMode fTmx, fTmy;
class PictureShaderContext : public SkShader::Context {
public: