SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
- bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEffect**)
- const SK_OVERRIDE;
+ bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
+ GrFragmentProcessor**) const SK_OVERRIDE;
protected:
SkPictureShader(SkReadBuffer&);