filter->ref();
}
-SkFilterShader::SkFilterShader(SkReadBuffer& buffer)
- : INHERITED(buffer) {
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+SkFilterShader::SkFilterShader(SkReadBuffer& buffer) : INHERITED(buffer) {
fShader = buffer.readShader();
fFilter = buffer.readColorFilter();
}
+#endif
SkFilterShader::~SkFilterShader() {
fFilter->unref();
fShader->unref();
}
+SkFlattenable* SkFilterShader::CreateProc(SkReadBuffer& buffer) {
+ SkAutoTUnref<SkShader> shader(buffer.readShader());
+ SkAutoTUnref<SkColorFilter> filter(buffer.readColorFilter());
+ if (!shader.get() || !filter.get()) {
+ return NULL;
+ }
+ return SkNEW_ARGS(SkFilterShader, (shader, filter));
+}
+
void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShader);
buffer.writeFlattenable(fFilter);
}