#include "SkColorFilter.h"
#include "SkColorPriv.h"
#include "SkColorShader.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkXfermode.h"
#include "SkString.h"
SkSafeRef(mode);
}
-SkComposeShader::SkComposeShader(SkFlattenableReadBuffer& buffer) :
+SkComposeShader::SkComposeShader(SkReadBuffer& buffer) :
INHERITED(buffer) {
fShaderA = buffer.readShader();
if (NULL == fShaderA) {
};
#define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore)
-void SkComposeShader::flatten(SkFlattenableWriteBuffer& buffer) const {
+void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShaderA);
buffer.writeFlattenable(fShaderB);