#include "SkColorTable.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkStream.h"
#include "SkTemplates.h"
///////////////////////////////////////////////////////////////////////////////
-SkColorTable::SkColorTable(SkFlattenableReadBuffer& buffer) {
+SkColorTable::SkColorTable(SkReadBuffer& buffer) {
f16BitCache = NULL;
SkDEBUGCODE(fColorLockCount = 0;)
SkDEBUGCODE(f16BitCacheLockCount = 0;)
#endif
}
-void SkColorTable::writeToBuffer(SkFlattenableWriteBuffer& buffer) const {
+void SkColorTable::writeToBuffer(SkWriteBuffer& buffer) const {
buffer.writeUInt(fAlphaType);
buffer.writeColorArray(fColors, fCount);
}