SkBitmapProcState::MatrixProc SkBitmapProcState::chooseMatrixProc(bool trivial_matrix) {
// test_int_tileprocs();
// check for our special case when there is no scale/affine/perspective
- if (trivial_matrix) {
- SkASSERT(SkPaint::kNone_FilterLevel == fFilterLevel);
+ if (trivial_matrix && SkPaint::kNone_FilterLevel == fFilterLevel) {
fIntTileProcY = choose_int_tile_proc(fTileModeY);
switch (fTileModeX) {
case SkShader::kClamp_TileMode: