#include "SkGr.h"
bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
- const SkMatrix* localMatrix, GrColor* grColor,
- GrEffectRef** grEffect) const {
+ const SkMatrix* localMatrix, GrColor* paintColor,
+ GrEffect** effect) const {
SkMatrix matrix;
matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
return false;
}
- *grColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? SkColor2GrColor(paint.getColor())
- : SkColor2GrColorJustAlpha(paint.getColor());
+ *paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ?
+ SkColor2GrColor(paint.getColor()) :
+ SkColor2GrColorJustAlpha(paint.getColor());
if (useBicubic) {
- *grEffect = GrBicubicEffect::Create(texture, matrix, tm);
+ *effect = GrBicubicEffect::Create(texture, matrix, tm);
} else {
- *grEffect = GrSimpleTextureEffect::Create(texture, matrix, params);
+ *effect = GrSimpleTextureEffect::Create(texture, matrix, params);
}
GrUnlockAndUnrefCachedBitmapTexture(texture);
#else
bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
- const SkMatrix* localMatrix, GrColor* grColor,
- GrEffectRef** grEffect) const {
+ const SkMatrix* localMatrix, GrColor* paintColor,
+ GrEffect** effect) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return false;
}