fBoundingHierarchy->insert(draw, r, true);
}
-void SkBBoxHierarchyRecord::willSave(SaveFlags flags) {
+void SkBBoxHierarchyRecord::willSave() {
fStateTree->appendSave();
- this->INHERITED::willSave(flags);
+ this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkBBoxHierarchyRecord::willSaveLayer(const SkRect* bounds,