// It also simplifies the clipping calls to only use rectangles.
class SK_API SkNoSaveLayerCanvas : public SkCanvas {
public:
- SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {}
+ SkNoSaveLayerCanvas(SkBaseDevice* device)
+ : INHERITED(device, NULL, kConservativeRasterClip_InitFlag)
+ {}
protected:
virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint,
return kNoLayer_SaveLayerStrategy;
}
- // disable aa for speed
- virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
- this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle);
- }
-
- // for speed, just respect the bounds, and disable AA. May give us a few
- // false positives and negatives.
- virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
- this->updateClipConservativelyUsingBounds(path.getBounds(), op,
- path.isInverseFillType());
- }
- virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
- this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
- }
-
private:
typedef SkCanvas INHERITED;
};