// override this in your subclass to clean up when we're unlocking pixels
virtual void onUnlockPixels() SK_OVERRIDE {}
- SkImageRef(SkFlattenableReadBuffer&, SkBaseMutex* mutex = NULL);
- virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
+ SkImageRef(SkReadBuffer&, SkBaseMutex* mutex = NULL);
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
SkBitmap fBitmap;