protected:
virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
+ // we don't need to flatten anything at all
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE {}
+
private:
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
+#endif
typedef SkShader INHERITED;
};