* found in the LICENSE file.
*/
-
#ifndef SkLightingImageFilter_DEFINED
#define SkLightingImageFilter_DEFINED
SkPoint3(SkScalar x, SkScalar y, SkScalar z)
: fX(x), fY(y), fZ(z) {}
SkScalar dot(const SkPoint3& other) const {
- return SkScalarMul(fX, other.fX)
- + SkScalarMul(fY, other.fY)
- + SkScalarMul(fZ, other.fZ);
+ return fX * other.fX + fY * other.fY + fZ * other.fZ;
}
SkScalar maxComponent() const {
return fX > fY ? (fX > fZ ? fX : fZ) : (fY > fZ ? fY : fZ);
void normalize() {
// Small epsilon is added to prevent division by 0.
SkScalar scale = SkScalarInvert(SkScalarSqrt(dot(*this)) + SK_ScalarNearlyZero);
- fX = SkScalarMul(fX, scale);
- fY = SkScalarMul(fY, scale);
- fZ = SkScalarMul(fZ, scale);
+ fX = fX * scale;
+ fY = fY * scale;
+ fZ = fZ * scale;
}
SkPoint3 operator*(SkScalar scalar) const {
- return SkPoint3(SkScalarMul(fX, scalar),
- SkScalarMul(fY, scalar),
- SkScalarMul(fZ, scalar));
+ return SkPoint3(fX * scalar, fY * scalar, fZ * scalar);
}
SkPoint3 operator-(const SkPoint3& other) const {
return SkPoint3(fX - other.fX, fY - other.fY, fZ - other.fZ);
SkScalar surfaceScale,
SkImageFilter* input,
const CropRect* cropRect = NULL);
- explicit SkLightingImageFilter(SkFlattenableReadBuffer& buffer);
- virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
+ explicit SkLightingImageFilter(SkReadBuffer& buffer);
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
const SkLight* light() const { return fLight; }
SkScalar surfaceScale() const { return fSurfaceScale; }