SkPaint labelP;
labelP.setAntiAlias(true);
+ sk_tool_utils::set_portable_typeface(&labelP);
static const SkColor kSolidColors[] = {
SK_ColorTRANSPARENT,
SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) {
SkCanvas* tempCanvas = NULL;
#if SK_SUPPORT_GPU
- GrRenderTarget* rt = baseCanvas->getDevice()->accessRenderTarget();
- if (NULL != rt) {
- GrContext* context = rt->getContext();
+ GrContext* context = baseCanvas->getGrContext();
+ if (NULL != context) {
GrTextureDesc desc;
desc.fWidth = w;
desc.fHeight = h;
- desc.fConfig = rt->config();
+ desc.fConfig = SkImageInfo2GrPixelConfig(baseCanvas->imageInfo());
desc.fFlags = kRenderTarget_GrTextureFlagBit;
SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc, NULL, 0));
SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get()));