public:
PictureShaderTileGM() {
SkPictureRecorder recorder;
- SkCanvas* pictureCanvas = recorder.beginRecording(SkScalarCeilToInt(kPictureSize),
- SkScalarCeilToInt(kPictureSize),
- NULL, 0);
+ SkCanvas* pictureCanvas = recorder.beginRecording(kPictureSize, kPictureSize, NULL, 0);
drawScene(pictureCanvas, kPictureSize);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());