#define DMTaskRunner_DEFINED
#include "DMGpuSupport.h"
-#include "SkThreadPool.h"
+#include "SkTDArray.h"
+#include "SkTaskGroup.h"
#include "SkTypes.h"
-// TaskRunner runs Tasks on one of two threadpools depending on the need for a GrContextFactory.
-// It's typically a good idea to run fewer GPU threads than CPU threads (go nuts with those).
-
namespace DM {
class CpuTask;
class TaskRunner : SkNoncopyable {
public:
- explicit TaskRunner(int cpuThreads, int gpuThreads);
+ TaskRunner() {}
void add(CpuTask* task);
- void addNext(CpuTask* task);
void add(GpuTask* task);
void wait();
private:
- SkTThreadPool<void> fCpu;
- SkTThreadPool<GrContextFactory> fGpu;
+ SkTaskGroup fCpuWork;
+ SkTDArray<GpuTask*> fGpuWork;
};
} // namespace DM