enum {
W = 400,
H = 400,
- kRepeat = 15,
};
public:
SkShader* makeShader(GradType gradType, GradData data, SkShader::TileMode tm, float scale) {
}
SkRect r = { 0, 0, SkIntToScalar(W), SkIntToScalar(H) };
- for (int i = 0; i < loops * kRepeat; i++) {
+ for (int i = 0; i < loops; i++) {
switch (fGeomType) {
case kRect_GeomType:
canvas->drawRect(r, paint);