#include "Benchmark.h"
#include "GrGpuResource.h"
#include "GrContext.h"
+#include "GrGpu.h"
#include "GrResourceCache.h"
#include "GrStencilBuffer.h"
#include "GrTexture.h"
+#include "GrTexturePriv.h"
#include "SkCanvas.h"
enum {
return 100 + ((fID % 1 == 0) ? -40 : 33);
}
- static GrResourceKey ComputeKey(const GrTextureDesc& desc) {
- return GrTextureImpl::ComputeScratchKey(desc);
+ static GrResourceKey ComputeKey(const GrSurfaceDesc& desc) {
+ GrCacheID::Key key;
+ memset(&key, 0, sizeof(key));
+ key.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
+ key.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
+ key.fData32[2] = desc.fFlags;
+ static int gType = GrResourceKey::GenerateResourceType();
+ static int gDomain = GrCacheID::GenerateDomain();
+ return GrResourceKey(GrCacheID(gDomain, key), gType, 0);
}
int fID;
*s = i % 1 == 0 ? 0 : 4;
}
-static void get_texture_desc(int i, GrTextureDesc* desc) {
- desc->fFlags = kRenderTarget_GrTextureFlagBit |
- kNoStencil_GrTextureFlagBit;
+static void get_texture_desc(int i, GrSurfaceDesc* desc) {
+ desc->fFlags = kRenderTarget_GrSurfaceFlag |
+ kNoStencil_GrSurfaceFlag;
desc->fWidth = i % 1024;
desc->fHeight = i * 2 % 1024;
desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
}
for (int i = 0; i < resourceCount; ++i) {
- GrTextureDesc desc;
+ GrSurfaceDesc desc;
get_texture_desc(i, &desc);
GrResourceKey key = TextureResource::ComputeKey(desc);
GrGpuResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
static void check_cache_contents_or_die(GrResourceCache* cache, int k) {
// Benchmark find calls that succeed.
{
- GrTextureDesc desc;
+ GrSurfaceDesc desc;
get_texture_desc(k, &desc);
GrResourceKey key = TextureResource::ComputeKey(desc);
GrGpuResource* item = cache->find(key);
// Benchmark also find calls that always fail.
{
- GrTextureDesc desc;
+ GrSurfaceDesc desc;
get_texture_desc(k, &desc);
desc.fHeight |= 1;
GrResourceKey key = TextureResource::ComputeKey(desc);
GrGpu* gpu = canvas->getGrContext()->getGpu();
for (int i = 0; i < loops; ++i) {
- GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
+ GrResourceCache cache(gpu->caps(), CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);
virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
GrGpu* gpu = canvas->getGrContext()->getGpu();
- GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
+ GrResourceCache cache(gpu->caps(), CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);