Benchmark();
const char* getName();
+ const char* getUniqueName();
SkIPoint getSize();
enum Backend {
virtual void setupPaint(SkPaint* paint);
virtual const char* onGetName() = 0;
+ virtual const char* onGetUniqueName() { return this->onGetName(); }
virtual void onPreDraw() {}
// Each bench should do its main work in a loop like this:
// for (int i = 0; i < loops; i++) { <work here> }