uint8* dst_bayer, int dst_stride_bayer,
int width, int height,
uint32 dst_fourcc_bayer) {
+ int y;
+ const int blue_index = 0; // Offsets for ARGB format
+ const int green_index = 1;
+ const int red_index = 2;
+ uint32 index_map[2];
+ void (*ARGBToBayerRow)(const uint8* src_argb, uint8* dst_bayer,
+ uint32 selector, int pix) = ARGBToBayerRow_C;
if (height < 0) {
height = -height;
src_argb = src_argb + (height - 1) * src_stride_argb;
src_stride_argb = -src_stride_argb;
}
- void (*ARGBToBayerRow)(const uint8* src_argb, uint8* dst_bayer,
- uint32 selector, int pix) = ARGBToBayerRow_C;
#if defined(HAS_ARGBTOBAYERROW_SSSE3)
if (TestCpuFlag(kCpuHasSSSE3) && width >= 8 &&
IS_ALIGNED(src_argb, 16) && IS_ALIGNED(src_stride_argb, 16)) {
}
}
#endif
- const int blue_index = 0; // Offsets for ARGB format
- const int green_index = 1;
- const int red_index = 2;
- uint32 index_map[2];
if (MakeSelectors(blue_index, green_index, red_index,
dst_fourcc_bayer, index_map)) {
return -1; // Bad FourCC
}
- for (int y = 0; y < height; ++y) {
+ for (y = 0; y < height; ++y) {
ARGBToBayerRow(src_argb, dst_bayer, index_map[y & 1], width);
src_argb += src_stride_argb;
dst_bayer += dst_stride_bayer;
const uint8* src_bayer1 = src_bayer0 + src_stride_bayer;
uint8 g = src_bayer0[1];
uint8 r = src_bayer1[1];
- for (int x = 0; x < pix - 2; x += 2) {
+ int x;
+ for (x = 0; x < pix - 2; x += 2) {
dst_argb[0] = src_bayer0[0];
dst_argb[1] = AVG(g, src_bayer0[1]);
dst_argb[2] = AVG(r, src_bayer1[1]);
const uint8* src_bayer1 = src_bayer0 + src_stride_bayer;
uint8 g = src_bayer0[1];
uint8 b = src_bayer1[1];
- for (int x = 0; x < pix - 2; x += 2) {
+ int x;
+ for (x = 0; x < pix - 2; x += 2) {
dst_argb[0] = AVG(b, src_bayer1[1]);
dst_argb[1] = AVG(g, src_bayer0[1]);
dst_argb[2] = src_bayer0[0];
uint8* dst_argb, int pix) {
const uint8* src_bayer1 = src_bayer0 + src_stride_bayer;
uint8 b = src_bayer0[1];
- for (int x = 0; x < pix - 2; x += 2) {
+ int x;
+ for (x = 0; x < pix - 2; x += 2) {
dst_argb[0] = AVG(b, src_bayer0[1]);
dst_argb[1] = src_bayer0[0];
dst_argb[2] = src_bayer1[0];
uint8* dst_argb, int pix) {
const uint8* src_bayer1 = src_bayer0 + src_stride_bayer;
uint8 r = src_bayer0[1];
- for (int x = 0; x < pix - 2; x += 2) {
+ int x;
+ for (x = 0; x < pix - 2; x += 2) {
dst_argb[0] = src_bayer1[0];
dst_argb[1] = src_bayer0[0];
dst_argb[2] = AVG(r, src_bayer0[1]);
uint8* dst_argb, int dst_stride_argb,
int width, int height,
uint32 src_fourcc_bayer) {
+ int y;
+ void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer,
+ uint8* dst_argb, int pix);
+ void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer,
+ uint8* dst_argb, int pix);
if (height < 0) {
height = -height;
dst_argb = dst_argb + (height - 1) * dst_stride_argb;
dst_stride_argb = -dst_stride_argb;
}
- void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer,
- uint8* dst_argb, int pix);
- void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer,
- uint8* dst_argb, int pix);
switch (src_fourcc_bayer) {
case FOURCC_BGGR:
BayerRow0 = BayerRowBG;
return -1; // Bad FourCC
}
- for (int y = 0; y < height - 1; y += 2) {
+ for (y = 0; y < height - 1; y += 2) {
BayerRow0(src_bayer, src_stride_bayer, dst_argb, width);
BayerRow1(src_bayer + src_stride_bayer, -src_stride_bayer,
dst_argb + dst_stride_argb, width);
uint8* dst_v, int dst_stride_v,
int width, int height,
uint32 src_fourcc_bayer) {
+ void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer,
+ uint8* dst_argb, int pix);
+ void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer,
+ uint8* dst_argb, int pix);
+
+ void (*ARGBToUVRow)(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) = ARGBToUVRow_C;
+ void (*ARGBToYRow)(const uint8* src_argb, uint8* dst_y, int pix) =
+ ARGBToYRow_C;
// Negative height means invert the image.
if (height < 0) {
+ int halfheight;
height = -height;
- int halfheight = (height + 1) >> 1;
+ halfheight = (height + 1) >> 1;
dst_y = dst_y + (height - 1) * dst_stride_y;
dst_u = dst_u + (halfheight - 1) * dst_stride_u;
dst_v = dst_v + (halfheight - 1) * dst_stride_v;
dst_stride_u = -dst_stride_u;
dst_stride_v = -dst_stride_v;
}
- void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer,
- uint8* dst_argb, int pix);
- void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer,
- uint8* dst_argb, int pix);
-
- void (*ARGBToUVRow)(const uint8* src_argb0, int src_stride_argb,
- uint8* dst_u, uint8* dst_v, int width) = ARGBToUVRow_C;
- void (*ARGBToYRow)(const uint8* src_argb, uint8* dst_y, int pix) =
- ARGBToYRow_C;
#if defined(HAS_ARGBTOYROW_SSSE3) && defined(HAS_ARGBTOUVROW_SSSE3)
if (TestCpuFlag(kCpuHasSSSE3) && width >= 16) {
ARGBToUVRow = ARGBToUVRow_Any_SSSE3;
return -1; // Bad FourCC
}
- // Allocate 2 rows of ARGB.
- const int kRowSize = (width * 4 + 15) & ~15;
- align_buffer_64(row, kRowSize * 2);
- for (int y = 0; y < height - 1; y += 2) {
- BayerRow0(src_bayer, src_stride_bayer, row, width);
- BayerRow1(src_bayer + src_stride_bayer, -src_stride_bayer,
- row + kRowSize, width);
- ARGBToUVRow(row, kRowSize, dst_u, dst_v, width);
- ARGBToYRow(row, dst_y, width);
- ARGBToYRow(row + kRowSize, dst_y + dst_stride_y, width);
- src_bayer += src_stride_bayer * 2;
- dst_y += dst_stride_y * 2;
- dst_u += dst_stride_u;
- dst_v += dst_stride_v;
- }
- if (height & 1) {
- BayerRow0(src_bayer, src_stride_bayer, row, width);
- ARGBToUVRow(row, 0, dst_u, dst_v, width);
- ARGBToYRow(row, dst_y, width);
+ {
+ // Allocate 2 rows of ARGB.
+ const int kRowSize = (width * 4 + 15) & ~15;
+ align_buffer_64(row, kRowSize * 2);
+ int y;
+ for (y = 0; y < height - 1; y += 2) {
+ BayerRow0(src_bayer, src_stride_bayer, row, width);
+ BayerRow1(src_bayer + src_stride_bayer, -src_stride_bayer,
+ row + kRowSize, width);
+ ARGBToUVRow(row, kRowSize, dst_u, dst_v, width);
+ ARGBToYRow(row, dst_y, width);
+ ARGBToYRow(row + kRowSize, dst_y + dst_stride_y, width);
+ src_bayer += src_stride_bayer * 2;
+ dst_y += dst_stride_y * 2;
+ dst_u += dst_stride_u;
+ dst_v += dst_stride_v;
+ }
+ if (height & 1) {
+ BayerRow0(src_bayer, src_stride_bayer, row, width);
+ ARGBToUVRow(row, 0, dst_u, dst_v, width);
+ ARGBToYRow(row, dst_y, width);
+ }
+ free_aligned_buffer_64(row);
}
- free_aligned_buffer_64(row);
return 0;
}
uint8* dst_bayer, int dst_stride_bayer,
int width, int height,
uint32 dst_fourcc_bayer) {
+ void (*I422ToARGBRow)(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) = I422ToARGBRow_C;
+ void (*ARGBToBayerRow)(const uint8* src_argb, uint8* dst_bayer,
+ uint32 selector, int pix) = ARGBToBayerRow_C;
+ const int blue_index = 0; // Offsets for ARGB format
+ const int green_index = 1;
+ const int red_index = 2;
+ uint32 index_map[2];
// Negative height means invert the image.
if (height < 0) {
+ int halfheight;
height = -height;
- int halfheight = (height + 1) >> 1;
+ halfheight = (height + 1) >> 1;
src_y = src_y + (height - 1) * src_stride_y;
src_u = src_u + (halfheight - 1) * src_stride_u;
src_v = src_v + (halfheight - 1) * src_stride_v;
src_stride_u = -src_stride_u;
src_stride_v = -src_stride_v;
}
- void (*I422ToARGBRow)(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) = I422ToARGBRow_C;
#if defined(HAS_I422TOARGBROW_SSSE3)
if (TestCpuFlag(kCpuHasSSSE3) && width >= 8) {
I422ToARGBRow = I422ToARGBRow_Any_SSSE3;
}
#endif
- void (*ARGBToBayerRow)(const uint8* src_argb, uint8* dst_bayer,
- uint32 selector, int pix) = ARGBToBayerRow_C;
#if defined(HAS_ARGBTOBAYERROW_SSSE3)
if (TestCpuFlag(kCpuHasSSSE3) && width >= 8) {
ARGBToBayerRow = ARGBToBayerRow_Any_SSSE3;
}
#endif
- const int blue_index = 0; // Offsets for ARGB format
- const int green_index = 1;
- const int red_index = 2;
- uint32 index_map[2];
if (MakeSelectors(blue_index, green_index, red_index,
dst_fourcc_bayer, index_map)) {
return -1; // Bad FourCC
}
- // Allocate a row of ARGB.
- align_buffer_64(row, width * 4);
- for (int y = 0; y < height; ++y) {
- I422ToARGBRow(src_y, src_u, src_v, row, width);
- ARGBToBayerRow(row, dst_bayer, index_map[y & 1], width);
- dst_bayer += dst_stride_bayer;
- src_y += src_stride_y;
- if (y & 1) {
- src_u += src_stride_u;
- src_v += src_stride_v;
+ {
+ // Allocate a row of ARGB.
+ align_buffer_64(row, width * 4);
+ int y;
+ for (y = 0; y < height; ++y) {
+ I422ToARGBRow(src_y, src_u, src_v, row, width);
+ ARGBToBayerRow(row, dst_bayer, index_map[y & 1], width);
+ dst_bayer += dst_stride_bayer;
+ src_y += src_stride_y;
+ if (y & 1) {
+ src_u += src_stride_u;
+ src_v += src_stride_v;
+ }
}
+ free_aligned_buffer_64(row);
}
- free_aligned_buffer_64(row);
return 0;
}