// Handles sending using the local TCP socket.
virtual int SendTo(const void* data, size_t size,
const talk_base::SocketAddress& addr,
- talk_base::DiffServCodePoint dscp,
+ const talk_base::PacketOptions& options,
bool payload);
// Accepts incoming TCP connection.
virtual ~TCPConnection();
virtual int Send(const void* data, size_t size,
- talk_base::DiffServCodePoint dscp);
+ const talk_base::PacketOptions& options);
virtual int GetError();
talk_base::AsyncPacketSocket* socket() { return socket_; }