send_retransmit_count_attribute_ = enable;
}
- const talk_base::SocketAddress& related_address() const {
- return related_address_;
- }
- void set_related_address(const talk_base::SocketAddress& address) {
- related_address_ = address;
- }
-
// Identifies the generation that this port was created in.
uint32 generation() { return generation_; }
void set_generation(uint32 generation) { generation_ = generation; }
// Fills in the local address of the port.
void AddAddress(const talk_base::SocketAddress& address,
const talk_base::SocketAddress& base_address,
+ const talk_base::SocketAddress& related_address,
const std::string& protocol, const std::string& type,
uint32 type_preference, bool final);
std::string content_name_;
int component_;
uint32 generation_;
- talk_base::SocketAddress related_address_;
// In order to establish a connection to this Port (so that real data can be
// sent through), the other side must send us a STUN binding request that is
// authenticated with this username_fragment and password.