// This tests the assumption that float attribs of different size
// should not internally cause a vertex shader recompile (for conversion).
-TEST_F(ProgramBinaryTest, float_dynamic_shader_size)
+TEST_F(ProgramBinaryTest, FloatDynamicShaderSize)
{
glUseProgram(mProgram);
glBindBuffer(GL_ARRAY_BUFFER, mBuffer);