DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget(int level) { return NULL; }
- virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; }
- virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; }
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual void generateMipmaps() = 0;
virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget(int level);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int faceIndex, int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);