#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+#include <vector>
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
namespace rx
{
+class RenderTarget11;
namespace gl_d3d11
{
context->Unmap(constantBuffer, 0);
}
+RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
}
}