-#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
-
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
+// Precompiled shaders
#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
SafeRelease(mRasterizerState);
}
-void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
// First determine if a scissored clear is needed, this will always require drawing a quad.
//
else
{
UNREACHABLE();
- return;
+ return gl::Error(GL_INVALID_OPERATION);
}
if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
clearParams.scissor.y + clearParams.scissor.height <= 0))
{
// Scissor is enabled and the scissor rectangle is outside the renderbuffer
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
if (attachment)
{
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
if (!renderTarget)
{
- ERR("Render target pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
if (!framebufferRTV)
{
- ERR("Render target view pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
if (attachment)
{
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getDepthStencil());
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
if (!renderTarget)
{
- ERR("Depth stencil render target pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
if (!framebufferDSV)
{
- ERR("Depth stencil view pointer unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
}
UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
if (!rtv)
{
- ERR("Render target view unexpectedly null.");
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
}
rtvs[i] = rtv;
HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result);
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result);
}
const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : NULL;
// Clean up
mRenderer->markAllStateDirty();
}
+
+ return gl::Error(GL_NO_ERROR);
}
ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts)