virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset) = 0;
- virtual bool resize(size_t size, bool preserveData) = 0;
+ virtual gl::Error resize(size_t size, bool preserveData) = 0;
virtual void *map(size_t offset, size_t length, GLbitfield access) = 0;
virtual void unmap() = 0;
virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset);
- virtual bool resize(size_t size, bool preserveData);
+ virtual gl::Error resize(size_t size, bool preserveData);
virtual void *map(size_t offset, size_t length, GLbitfield access);
virtual void unmap();
- bool setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset);
+ gl::Error setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset);
private:
ID3D11Buffer *mNativeBuffer;
virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
size_t size, size_t destOffset);
- virtual bool resize(size_t size, bool preserveData);
+ virtual gl::Error resize(size_t size, bool preserveData);
virtual void *map(size_t offset, size_t length, GLbitfield access);
virtual void unmap();
private:
- void flushQueuedPackCommand();
+ gl::Error flushQueuedPackCommand();
ID3D11Texture2D *mStagingTexture;
DXGI_FORMAT mTextureFormat;
return error;
}
-void *Buffer11::getData()
+gl::Error Buffer11::getData(const uint8_t **outData)
{
NativeBuffer11 *stagingBuffer = getStagingBuffer();
if (!stagingBuffer)
{
// Out-of-memory
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get internal staging buffer.");
}
if (stagingBuffer->getDataRevision() > mResolvedDataRevision)
{
if (!mResolvedData.resize(stagingBuffer->getSize()))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer.");
}
}
HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource);
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result);
}
memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize());
{
if (!mResolvedData.resize(mSize))
{
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer.");
}
}
ASSERT(mResolvedData.size() >= mSize);
- return mResolvedData.data();
+ *outData = mResolvedData.data();
+ return gl::Error(GL_NO_ERROR);
}
gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
if (stagingBuffer->getSize() < requiredSize)
{
bool preserveData = (offset > 0);
- if (!stagingBuffer->resize(requiredSize, preserveData))
+ gl::Error error = stagingBuffer->resize(requiredSize, preserveData);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal staging buffer.");
+ return error;
}
}
- if (!stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset))
+ gl::Error error = stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to set data on internal staging buffer.");
+ return error;
}
stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1);
// resize buffer
if (directBuffer->getSize() < mSize)
{
- if (!directBuffer->resize(mSize, true))
+ if (directBuffer->resize(mSize, true).isError())
{
// Out of memory error
return NULL;
// Offset bounds are validated at the API layer
ASSERT(sourceOffset + size <= destOffset + mBufferSize);
memcpy(destPointer, sourcePointer, size);
+
+ context->Unmap(mNativeBuffer, 0);
+ source->unmap();
}
else
{
return createBuffer;
}
-bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
+gl::Error Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
{
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.", result);
}
if (mNativeBuffer && preserveData)
mBufferSize = bufferDesc.ByteWidth;
- return true;
+ return gl::Error(GL_NO_ERROR);
}
void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer,
return static_cast<GLubyte*>(mappedResource.pData) + offset;
}
-bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset)
+gl::Error Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset)
{
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
HRESULT result = context->Map(mNativeBuffer, 0, mapMode, 0, &mappedResource);
if (FAILED(result))
{
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result);
}
uint8_t *offsetBufferPointer = reinterpret_cast<uint8_t *>(mappedResource.pData) + offset;
context->Unmap(mNativeBuffer, 0);
- return true;
+ return gl::Error(GL_NO_ERROR);
}
void Buffer11::NativeBuffer11::unmap()
return false;
}
-bool Buffer11::PackStorage11::resize(size_t size, bool preserveData)
+gl::Error Buffer11::PackStorage11::resize(size_t size, bool preserveData)
{
if (size != mBufferSize)
{
if (!mMemoryBuffer.resize(size))
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
}
mBufferSize = size;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access)
// and if D3D packs the staging texture memory identically to how we would fill
// the pack buffer according to the current pack state.
- flushQueuedPackCommand();
+ gl::Error error = flushQueuedPackCommand();
+ if (error.isError())
+ {
+ return NULL;
+ }
+
mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
return mMemoryBuffer.data() + offset;
gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams ¶ms)
{
- flushQueuedPackCommand();
+ gl::Error error = flushQueuedPackCommand();
+ if (error.isError())
+ {
+ return error;
+ }
+
mQueuedPackCommand = new PackPixelsParams(params);
D3D11_TEXTURE2D_DESC textureDesc;
return gl::Error(GL_NO_ERROR);
}
-void Buffer11::PackStorage11::flushQueuedPackCommand()
+gl::Error Buffer11::PackStorage11::flushQueuedPackCommand()
{
ASSERT(mMemoryBuffer.size() > 0);
if (mQueuedPackCommand)
{
- mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ gl::Error error = mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
SafeDelete(mQueuedPackCommand);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
}