-#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
-#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
#define ANGLE_DEFAULT_D3D11 0
#endif
+#include <EGL/eglext.h>
+
namespace rx
{
Renderer::~Renderer()
{
- gl::Shader::releaseCompiler();
}
const gl::Caps &Renderer::getRendererCaps() const