{
LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize,
- const int blockIndex, const BlockMemberInfo &blockInfo)
+ const int blockIndex, const sh::BlockMemberInfo &blockInfo)
: type(type),
precision(precision),
name(name),
size_t LinkedUniform::dataSize() const
{
ASSERT(type != GL_STRUCT_ANGLEX);
- return UniformInternalSize(type) * elementCount();
+ return VariableInternalSize(type) * elementCount();
}
bool LinkedUniform::isSampler() const