#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libEGL/Surface.h"
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
{
-bool IsMipmapFiltered(const SamplerState &samplerState)
+Texture::Texture(GLuint id, GLenum target)
+ : RefCountObject(id),
+ mUsage(GL_NONE),
+ mImmutable(false),
+ mTarget(target)
{
- switch (samplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
- }
}
-bool IsRenderTargetUsage(GLenum usage)
+Texture::~Texture()
{
- return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
-Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
+GLenum Texture::getTarget() const
{
- mRenderer = renderer;
-
- mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
- mSamplerState.magFilter = GL_LINEAR;
- mSamplerState.wrapS = GL_REPEAT;
- mSamplerState.wrapT = GL_REPEAT;
- mSamplerState.wrapR = GL_REPEAT;
- mSamplerState.maxAnisotropy = 1.0f;
- mSamplerState.baseLevel = 0;
- mSamplerState.maxLevel = 1000;
- mSamplerState.minLod = -1000.0f;
- mSamplerState.maxLod = 1000.0f;
- mSamplerState.compareMode = GL_NONE;
- mSamplerState.compareFunc = GL_LEQUAL;
- mSamplerState.swizzleRed = GL_RED;
- mSamplerState.swizzleGreen = GL_GREEN;
- mSamplerState.swizzleBlue = GL_BLUE;
- mSamplerState.swizzleAlpha = GL_ALPHA;
- mUsage = GL_NONE;
+ return mTarget;
+}
- mDirtyImages = true;
+void Texture::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ getImplementation()->setUsage(usage);
+}
- mImmutable = false;
+void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
+{
+ *sampler = mSamplerState;
- mTarget = target;
+ // Offset the effective base level by the texture storage's top level
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ int topLevel = texture ? texture->getTopLevel() : 0;
+ sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
-Texture::~Texture()
+GLenum Texture::getUsage() const
{
+ return mUsage;
}
-GLenum Texture::getTarget() const
+GLint Texture::getBaseLevelWidth() const
{
- return mTarget;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
}
-void Texture::addProxyRef(const FramebufferAttachment *proxy)
+GLint Texture::getBaseLevelHeight() const
{
- mRenderbufferProxies.addRef(proxy);
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
}
-void Texture::releaseProxy(const FramebufferAttachment *proxy)
+GLint Texture::getBaseLevelDepth() const
{
- mRenderbufferProxies.release(proxy);
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
}
-void Texture::setMinFilter(GLenum filter)
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum Texture::getBaseLevelInternalFormat() const
{
- mSamplerState.minFilter = filter;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-void Texture::setMagFilter(GLenum filter)
+// Tests for texture sampling completeness
+bool Texture::isSamplerComplete(const SamplerState &samplerState) const
{
- mSamplerState.magFilter = filter;
+ return getImplementation()->isSamplerComplete(samplerState);
}
-void Texture::setWrapS(GLenum wrap)
+rx::TextureStorageInterface *Texture::getNativeTexture()
{
- mSamplerState.wrapS = wrap;
+ return getImplementation()->getNativeTexture();
}
-void Texture::setWrapT(GLenum wrap)
+void Texture::generateMipmaps()
{
- mSamplerState.wrapT = wrap;
+ getImplementation()->generateMipmaps();
}
-void Texture::setWrapR(GLenum wrap)
+void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- mSamplerState.wrapR = wrap;
+ getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
-void Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
+unsigned int Texture::getTextureSerial()
{
- mSamplerState.maxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ return texture ? texture->getTextureSerial() : 0;
}
-void Texture::setCompareMode(GLenum mode)
+bool Texture::isImmutable() const
{
- mSamplerState.compareMode = mode;
+ return mImmutable;
}
-void Texture::setCompareFunc(GLenum func)
+int Texture::immutableLevelCount()
{
- mSamplerState.compareFunc = func;
+ return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
}
-void Texture::setSwizzleRed(GLenum swizzle)
+int Texture::mipLevels() const
{
- mSamplerState.swizzleRed = swizzle;
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-void Texture::setSwizzleGreen(GLenum swizzle)
+const rx::Image *Texture::getBaseLevelImage() const
{
- mSamplerState.swizzleGreen = swizzle;
+ return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
}
-void Texture::setSwizzleBlue(GLenum swizzle)
+Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D),
+ mTexture(impl)
{
- mSamplerState.swizzleBlue = swizzle;
+ mSurface = NULL;
}
-void Texture::setSwizzleAlpha(GLenum swizzle)
+Texture2D::~Texture2D()
{
- mSamplerState.swizzleAlpha = swizzle;
+ SafeDelete(mTexture);
+
+ if (mSurface)
+ {
+ mSurface->setBoundTexture(NULL);
+ mSurface = NULL;
+ }
}
-void Texture::setBaseLevel(GLint baseLevel)
+GLsizei Texture2D::getWidth(GLint level) const
{
- mSamplerState.baseLevel = baseLevel;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, 0)->getWidth();
+ else
+ return 0;
}
-void Texture::setMaxLevel(GLint maxLevel)
+GLsizei Texture2D::getHeight(GLint level) const
{
- mSamplerState.maxLevel = maxLevel;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, 0)->getHeight();
+ else
+ return 0;
}
-void Texture::setMinLod(GLfloat minLod)
+GLenum Texture2D::getInternalFormat(GLint level) const
{
- mSamplerState.minLod = minLod;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, 0)->getInternalFormat();
+ else
+ return GL_NONE;
}
-void Texture::setMaxLod(GLfloat maxLod)
+GLenum Texture2D::getActualFormat(GLint level) const
{
- mSamplerState.maxLod = maxLod;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, 0)->getActualFormat();
+ else
+ return GL_NONE;
}
-void Texture::setUsage(GLenum usage)
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mUsage = usage;
+ releaseTexImage();
+
+ mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-GLenum Texture::getMinFilter() const
+void Texture2D::bindTexImage(egl::Surface *surface)
{
- return mSamplerState.minFilter;
+ releaseTexImage();
+
+ mTexture->bindTexImage(surface);
+
+ mSurface = surface;
+ mSurface->setBoundTexture(this);
}
-GLenum Texture::getMagFilter() const
+void Texture2D::releaseTexImage()
{
- return mSamplerState.magFilter;
+ if (mSurface)
+ {
+ mSurface->setBoundTexture(NULL);
+ mSurface = NULL;
+
+ mTexture->releaseTexImage();
+ }
}
-GLenum Texture::getWrapS() const
+void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- return mSamplerState.wrapS;
+ releaseTexImage();
+
+ mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
}
-GLenum Texture::getWrapT() const
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- return mSamplerState.wrapT;
+ mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-GLenum Texture::getWrapR() const
+void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- return mSamplerState.wrapR;
+ mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
-float Texture::getMaxAnisotropy() const
+void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- return mSamplerState.maxAnisotropy;
+ releaseTexImage();
+
+ mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
-GLenum Texture::getSwizzleRed() const
+void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- return mSamplerState.swizzleRed;
+ mImmutable = true;
+
+ mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
}
-GLenum Texture::getSwizzleGreen() const
+bool Texture2D::isCompressed(GLint level) const
{
- return mSamplerState.swizzleGreen;
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
-GLenum Texture::getSwizzleBlue() const
+bool Texture2D::isDepth(GLint level) const
{
- return mSamplerState.swizzleBlue;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-GLenum Texture::getSwizzleAlpha() const
+void Texture2D::generateMipmaps()
{
- return mSamplerState.swizzleAlpha;
+ releaseTexImage();
+
+ mTexture->generateMipmaps();
}
-GLint Texture::getBaseLevel() const
+unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- return mSamplerState.baseLevel;
+ return mTexture->getRenderTargetSerial(level, 0);
}
-GLint Texture::getMaxLevel() const
+rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
{
- return mSamplerState.maxLevel;
+ return mTexture->getRenderTarget(level, 0);
}
-GLfloat Texture::getMinLod() const
+rx::RenderTarget *Texture2D::getDepthStencil(GLint level)
{
- return mSamplerState.minLod;
+ return mTexture->getDepthStencil(level, 0);
}
-GLfloat Texture::getMaxLod() const
+TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_CUBE_MAP),
+ mTexture(impl)
{
- return mSamplerState.maxLod;
}
-bool Texture::isSwizzled() const
+TextureCubeMap::~TextureCubeMap()
{
- return mSamplerState.swizzleRed != GL_RED ||
- mSamplerState.swizzleGreen != GL_GREEN ||
- mSamplerState.swizzleBlue != GL_BLUE ||
- mSamplerState.swizzleAlpha != GL_ALPHA;
+ SafeDelete(mTexture);
}
-void Texture::getSamplerState(SamplerState *sampler)
+GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
- *sampler = mSamplerState;
-
- // Offset the effective base level by the texture storage's top level
- rx::TextureStorageInterface *texture = getNativeTexture();
- int topLevel = texture ? texture->getTopLevel() : 0;
- sampler->baseLevel = topLevel + mSamplerState.baseLevel;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
+ else
+ return 0;
}
-GLenum Texture::getUsage() const
+GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
- return mUsage;
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
+ else
+ return 0;
}
-GLint Texture::getBaseLevelWidth() const
+GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getWidth() : 0);
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
+ else
+ return GL_NONE;
}
-GLint Texture::getBaseLevelHeight() const
+GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getHeight() : 0);
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
+ else
+ return GL_NONE;
}
-GLint Texture::getBaseLevelDepth() const
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getDepth() : 0);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-// Note: "base level image" is loosely defined to be any image from the base level,
-// where in the base of 2D array textures and cube maps there are several. Don't use
-// the base level image for anything except querying texture format and size.
-GLenum Texture::getBaseLevelInternalFormat() const
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- // No-op
- if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
- {
- return;
- }
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+}
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const void *pixelData = pixels;
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+}
- if (unpack.pixelBuffer.id() != 0)
- {
- // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
- const void *bufferData = pixelBuffer->getStorage()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
- }
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+}
- if (pixelData != NULL)
- {
- image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
- mDirtyImages = true;
- }
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
+void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+ mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
}
-bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
- GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
- {
- return true;
- }
+ mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
+}
- // In order to perform the fast copy through the shader, we must have the right format, and be able
- // to create a render target.
- ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+}
- unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureCubeMap::isCubeComplete() const
+{
+ return mTexture->isCubeComplete();
+}
- return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
}
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+bool TextureCubeMap::isDepth(GLenum target, GLint level) const
{
- if (pixels != NULL)
- {
- image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
- mDirtyImages = true;
- }
+ return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image)
+void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- const void *pixelData = pixels;
+ mTexture->copyImage(target, level, format, x, y, width, height, source);
+}
- // CPU readback & copy where direct GPU copy is not supported
- if (unpack.pixelBuffer.id() != 0)
- {
- Buffer *pixelBuffer = unpack.pixelBuffer.get();
- unsigned int offset = reinterpret_cast<unsigned int>(pixels);
- const void *bufferData = pixelBuffer->getStorage()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
- }
+void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ mImmutable = true;
- if (pixelData != NULL)
- {
- image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
- mDirtyImages = true;
- }
+ mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+}
- return true;
+unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return mTexture->getRenderTargetSerial(level, targetToLayerIndex(target));
}
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+int TextureCubeMap::targetToLayerIndex(GLenum target)
{
- if (pixels != NULL)
- {
- image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
- mDirtyImages = true;
- }
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
- return true;
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
-rx::TextureStorageInterface *Texture::getNativeTexture()
+GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
{
- // ensure the underlying texture is created
- initializeStorage(false);
-
- rx::TextureStorageInterface *storage = getBaseLevelStorage();
- if (storage)
- {
- updateStorage();
- }
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
- return storage;
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
-bool Texture::hasDirtyImages() const
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
{
- return mDirtyImages;
+ return mTexture->getRenderTarget(level, targetToLayerIndex(target));
}
-void Texture::resetDirty()
+rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
{
- mDirtyImages = false;
+ return mTexture->getDepthStencil(level, targetToLayerIndex(target));
}
-unsigned int Texture::getTextureSerial()
+Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_3D),
+ mTexture(impl)
{
- rx::TextureStorageInterface *texture = getNativeTexture();
- return texture ? texture->getTextureSerial() : 0;
}
-bool Texture::isImmutable() const
+Texture3D::~Texture3D()
{
- return mImmutable;
+ SafeDelete(mTexture);
}
-int Texture::immutableLevelCount()
+GLsizei Texture3D::getWidth(GLint level) const
{
- return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
-GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+GLsizei Texture3D::getHeight(GLint level) const
{
- if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getNonPower2TextureSupport())
- {
- // Maximum number of levels
- return log2(std::max(std::max(width, height), depth)) + 1;
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
-int Texture::mipLevels() const
+GLsizei Texture3D::getDepth(GLint level) const
{
- return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
}
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
+GLenum Texture3D::getInternalFormat(GLint level) const
{
- mTexStorage = NULL;
- mSurface = NULL;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
}
-Texture2D::~Texture2D()
+GLenum Texture3D::getActualFormat(GLint level) const
{
- delete mTexStorage;
- mTexStorage = NULL;
-
- if (mSurface)
- {
- mSurface->setBoundTexture(NULL);
- mSurface = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
}
-GLsizei Texture2D::getWidth(GLint level) const
+bool Texture3D::isCompressed(GLint level) const
{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
- else
- return 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
-GLsizei Texture2D::getHeight(GLint level) const
+bool Texture3D::isDepth(GLint level) const
{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
- else
- return 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-GLenum Texture2D::getInternalFormat(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-GLenum Texture2D::getActualFormat(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
- else
- return GL_NONE;
-}
-
-void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- releaseTexImage();
-
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
- : GetSizedInternalFormat(format, type, clientVersion);
- redefineImage(level, sizedInternalFormat, width, height);
-
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface
- if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
- {
- // Will try to create RT storage if it does not exist
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked)
- {
- Texture::setImage(unpack, type, pixels, mImageArray[level]);
- }
-}
-
-void Texture2D::bindTexImage(egl::Surface *surface)
-{
- releaseTexImage();
-
- GLenum internalformat = surface->getFormat();
-
- mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
- mDirtyImages = true;
- mSurface = surface;
- mSurface->setBoundTexture(this);
-}
-
-void Texture2D::releaseTexImage()
-{
- if (mSurface)
- {
- mSurface->setBoundTexture(NULL);
- mSurface = NULL;
-
- if (mTexStorage)
- {
- delete mTexStorage;
- mTexStorage = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
- }
-}
-
-void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
-{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height);
-
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
-}
-
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- if (isValidLevel(level))
- {
- rx::Image *image = mImageArray[level];
- if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
-}
-
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- bool fastUnpacked = false;
-
- if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
- {
- rx::RenderTarget *renderTarget = getRenderTarget(level);
- Box destArea(xoffset, yoffset, 0, width, height, 1);
-
- if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
-}
-
-void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
-{
- if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
-}
-
-void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
- : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
- redefineImage(level, sizedInternalFormat, width, height);
-
- if (!mImageArray[level]->isRenderableFormat())
- {
- mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && isValidLevel(level))
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
- }
- }
-}
-
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidLevel(level))
- {
- updateStorageLevel(level);
-
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
- xoffset, yoffset, mTexStorage, level);
- }
- }
-}
-
-void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
-
- mImmutable = true;
-
- setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
-}
-
-void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
- {
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
-
- mDirtyImages = true;
-}
-
-// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- bool npotSupport = mRenderer->getNonPower2TextureSupport();
-
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!isPow2(width) || !isPow2(height))
- {
- return false;
- }
- }
-
- if (!isMipmapComplete())
- {
- return false;
- }
- }
-
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- if (gl::GetDepthBits(getInternalFormat(0), mRenderer->getCurrentClientVersion()) > 0 &&
- mRenderer->getCurrentClientVersion() > 2)
- {
- if (mSamplerState.compareMode == GL_NONE)
- {
- if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- mSamplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture2D::isLevelComplete(int level) const
-{
- if (isImmutable())
- {
- return true;
- }
-
- const rx::Image *baseImage = getBaseLevelImage();
-
- GLsizei width = baseImage->getWidth();
- GLsizei height = baseImage->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // The base image level is complete if the width and height are positive
- if (level == 0)
- {
- return true;
- }
-
- ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- rx::Image *image = mImageArray[level];
-
- if (image->getInternalFormat() != baseImage->getInternalFormat())
- {
- return false;
- }
-
- if (image->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (image->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool Texture2D::isCompressed(GLint level) const
-{
- return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
-}
-
-bool Texture2D::isDepth(GLint level) const
-{
- return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
-}
-
-// Constructs a native texture resource from the texture images
-void Texture2D::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
-
- ASSERT(width > 0 && height > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
-}
-
-void Texture2D::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- updateStorageLevel(level);
- }
- }
-}
-
-void Texture2D::updateStorageLevel(int level)
-{
- ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- commitRect(level, 0, 0, getWidth(level), getHeight(level));
- }
-}
-
-bool Texture2D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-void Texture2D::generateMipmaps()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1));
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(level);
-
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
-}
-
-const rx::Image *Texture2D::getBaseLevelImage() const
-{
- return mImageArray[0];
-}
-
-rx::TextureStorageInterface *Texture2D::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-FramebufferAttachment *Texture2D::getAttachment(GLint level)
-{
- FramebufferAttachment *attachment = mRenderbufferProxies.get(level, 0);
- if (!attachment)
- {
- attachment = new FramebufferAttachment(mRenderer, id(), new Texture2DAttachment(this, level));
- mRenderbufferProxies.add(level, 0, attachment);
- }
-
- return attachment;
-}
-
-unsigned int Texture2D::getRenderTargetSerial(GLint level)
-{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
-}
-
-rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
-{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
-}
-
-rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
-{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is actually a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
-}
-
-bool Texture2D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
-}
-
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
-{
- mTexStorage = NULL;
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = renderer->createImage();
- }
- }
-}
-
-TextureCubeMap::~TextureCubeMap()
-{
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- delete mImageArray[i][j];
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-}
-
-GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getHeight();
- else
- return 0;
-}
-
-GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[targetToIndex(target)][level]->getActualFormat();
- else
- return GL_NONE;
-}
-
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
-{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- int faceIndex = targetToIndex(target);
- redefineImage(faceIndex, level, format, width, height);
-
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
-}
-
-void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- if (isValidFaceLevel(faceIndex, level))
- {
- rx::Image *image = mImageArray[faceIndex][level];
- if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
- image->markClean();
- }
-}
-
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- int faceIndex = targetToIndex(target);
- if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
-}
-
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
-{
- int faceIndex = targetToIndex(target);
- if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
-}
-
-// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
-{
- int size = getBaseLevelWidth();
-
- bool mipmapping = IsMipmapFiltered(samplerState);
-
- if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer))
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
- {
- if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
- {
- return false;
- }
- }
-
- if (!mipmapping)
- {
- if (!isCubeComplete())
- {
- return false;
- }
- }
- else
- {
- if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
- {
- return false;
- }
- }
-
- return true;
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureCubeMap::isCubeComplete() const
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- if (baseWidth <= 0 || baseWidth != baseHeight)
- {
- return false;
- }
-
- for (int faceIndex = 1; faceIndex < 6; faceIndex++)
- {
- const rx::Image &faceBaseImage = *mImageArray[faceIndex][0];
-
- if (faceBaseImage.getWidth() != baseWidth ||
- faceBaseImage.getHeight() != baseHeight ||
- faceBaseImage.getInternalFormat() != baseFormat )
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isMipmapCubeComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- if (!isCubeComplete())
- {
- return false;
- }
-
- int levelCount = mipLevels();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- if (!isFaceLevelComplete(face, level))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- int baseSize = getBaseLevelWidth();
-
- if (baseSize <= 0)
- {
- return false;
- }
-
- // "isCubeComplete" checks for base level completeness and we must call that
- // to determine if any face at level 0 is complete. We omit that check here
- // to avoid re-checking cube-completeness for every face at level 0.
- if (level == 0)
- {
- return true;
- }
-
- // Check that non-zero levels are consistent with the base level.
- const rx::Image *faceLevelImage = mImageArray[faceIndex][level];
-
- if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
-{
- return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion());
-}
-
-bool TextureCubeMap::isDepth(GLenum target, GLint level) const
-{
- return GetDepthBits(getInternalFormat(target, level), mRenderer->getCurrentClientVersion()) > 0;
-}
-
-void TextureCubeMap::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isFaceLevelComplete(0, 0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool renderTarget) const
-{
- GLsizei size = getBaseLevelWidth();
-
- ASSERT(size > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
-
- return new rx::TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
-}
-
-void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
- {
- mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
- }
- }
- }
-
- mDirtyImages = true;
-}
-
-void TextureCubeMap::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
- {
- updateStorageFaceLevel(face, level);
- }
- }
- }
-}
-
-void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level)
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
- rx::Image *image = mImageArray[faceIndex][level];
-
- if (image->isDirty())
- {
- commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
- }
-}
-
-bool TextureCubeMap::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
- : GetSizedInternalFormat(format, type, clientVersion);
-
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
- Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
-}
-
-int TextureCubeMap::targetToIndex(GLenum target)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-}
-
-void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-
- mDirtyImages = true;
- }
- }
-}
-
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- int faceIndex = targetToIndex(target);
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
- : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
- if (!mImageArray[faceIndex][level]->isRenderableFormat())
- {
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
- mImageArray[faceIndex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && isValidFaceLevel(faceIndex, level))
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
- }
- }
-}
-
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- int faceIndex = targetToIndex(target);
-
- // We can only make our texture storage to a render target if the level we're copying *to* is complete
- // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
- // rely on the "getBaseLevel*" methods reliably otherwise.
- bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
-
- if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidFaceLevel(faceIndex, level))
- {
- updateStorageFaceLevel(faceIndex, level);
-
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
- xoffset, yoffset, mTexStorage, target, level);
- }
- }
-}
-
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
-{
- for (int level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, size >> level);
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
- }
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
- }
- }
-
- mImmutable = true;
-
- setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
-}
-
-void TextureCubeMap::generateMipmaps()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
- redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
- }
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(faceIndex, level);
-
- mImageArray[faceIndex][level]->markClean();
- }
- }
- }
- else
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
- }
- }
- }
-}
-
-const rx::Image *TextureCubeMap::getBaseLevelImage() const
-{
- // Note: if we are not cube-complete, there is no single base level image that can describe all
- // cube faces, so this method is only well-defined for a cube-complete base level.
- return mImageArray[0][0];
-}
-
-rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-FramebufferAttachment *TextureCubeMap::getAttachment(GLenum target, GLint level)
-{
- ASSERT(!IsCubemapTextureTarget(target));
- int faceIndex = targetToIndex(target);
-
- FramebufferAttachment *attachment = mRenderbufferProxies.get(level, faceIndex);
- if (!attachment)
- {
- attachment = new FramebufferAttachment(mRenderer, id(), new TextureCubeMapAttachment(this, target, level));
- mRenderbufferProxies.add(level, faceIndex, attachment);
- }
-
- return attachment;
-}
-
-unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
-{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
-}
-
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
-{
- ASSERT(IsCubemapTextureTarget(target));
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageFaceLevel(targetToIndex(target), level);
-
- // ensure this is NOT a depth texture
- if (isDepth(target, level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(target, level);
-}
-
-rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
-{
- ASSERT(IsCubemapTextureTarget(target));
-
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageFaceLevel(targetToIndex(target), level);
-
- // ensure this is a depth texture
- if (!isDepth(target, level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(target, level);
-}
-
-bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
-{
- mTexStorage = NULL;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
-}
-
-Texture3D::~Texture3D()
-{
- delete mTexStorage;
- mTexStorage = NULL;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
-}
-
-GLsizei Texture3D::getWidth(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
-}
-
-GLsizei Texture3D::getHeight(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
-}
-
-GLsizei Texture3D::getDepth(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
-}
-
-GLenum Texture3D::getInternalFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
-}
-
-GLenum Texture3D::getActualFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : GL_NONE;
-}
-
-bool Texture3D::isCompressed(GLint level) const
-{
- return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
-}
-
-bool Texture3D::isDepth(GLint level) const
-{
- return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
-}
-
-void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
- : GetSizedInternalFormat(format, type, clientVersion);
- redefineImage(level, sizedInternalFormat, width, height, depth);
-
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, sizedInternalFormat))
- {
- // Will try to create RT storage if it does not exist
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked)
- {
- Texture::setImage(unpack, type, pixels, mImageArray[level]);
- }
-}
-
-void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
-{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height, depth);
-
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
-}
-
-void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, getInternalFormat(level)))
- {
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(xoffset, yoffset, zoffset, width, height, depth);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
- }
-}
-
-void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
-{
- if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
- }
-}
-
-void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- GLsizei levelDepth = std::max(1, depth >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
- }
-
- mImmutable = true;
-
- setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
-}
-
-void Texture3D::generateMipmaps()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1),
- std::max(getBaseLevelDepth() >> level, 1));
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(level);
-
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
-}
-
-const rx::Image *Texture3D::getBaseLevelImage() const
-{
- return mImageArray[0];
-}
-
-rx::TextureStorageInterface *Texture3D::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidLevel(level))
- {
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
-
- mRenderer->copyImage(source, sourceRect,
- gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
- xoffset, yoffset, zoffset, mTexStorage, level);
- }
- }
-}
-
-bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
- {
- return false;
- }
-
- return true;
-}
-
-bool Texture3D::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture3D::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- rx::Image *levelImage = mImageArray[level];
-
- if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (levelImage->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (levelImage->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- if (levelImage->getDepth() != std::max(1, depth >> level))
- {
- return false;
- }
-
- return true;
-}
-
-FramebufferAttachment *Texture3D::getAttachment(GLint level, GLint layer)
-{
- FramebufferAttachment *attachment = mRenderbufferProxies.get(level, layer);
- if (!attachment)
- {
- attachment = new FramebufferAttachment(mRenderer, id(), new Texture3DAttachment(this, level, layer));
- mRenderbufferProxies.add(level, 0, attachment);
- }
-
- return attachment;
-}
-
-unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
-{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
-}
-
-bool Texture3D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-void Texture3D::initializeStorage(bool renderTarget)
+void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
+ mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
-rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarget) const
+void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
-
- return new rx::TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+ mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
}
-void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage)
+void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 3D storage, as that is D3D9/ES2-only
- ASSERT(!mTexStorage->isManaged());
+ mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-void Texture3D::updateStorage()
+void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- updateStorageLevel(level);
- }
- }
+ mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
-void Texture3D::updateStorageLevel(int level)
+void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
+ mImmutable = true;
- if (mImageArray[level]->isDirty())
- {
- commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- }
+ mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
}
-bool Texture3D::ensureRenderTarget()
+unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
+ return mTexture->getRenderTargetSerial(level, layer);
}
-rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
-{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
-}
rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorage();
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
+ return mTexture->getRenderTarget(level, layer);
}
rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
-}
-
-void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
-{
- if (isValidLevel(level))
- {
- rx::Image *image = mImageArray[level];
- if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
- {
- image->markClean();
- }
- }
+ return mTexture->getDepthStencil(level, layer);
}
-Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
+Texture2DArray::Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D_ARRAY),
+ mTexture(impl)
{
- mTexStorage = NULL;
-
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- mLayerCounts[level] = 0;
- mImageArray[level] = NULL;
- }
}
Texture2DArray::~Texture2DArray()
{
- delete mTexStorage;
- mTexStorage = NULL;
-
- deleteImages();
-}
-
-void Texture2DArray::deleteImages()
-{
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- for (int layer = 0; layer < mLayerCounts[level]; ++layer)
- {
- delete mImageArray[level][layer];
- }
- delete[] mImageArray[level];
- mImageArray[level] = NULL;
- mLayerCounts[level] = 0;
- }
+ SafeDelete(mTexture);
}
GLsizei Texture2DArray::getWidth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
GLsizei Texture2DArray::getHeight(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
GLsizei Texture2DArray::getLayers(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
}
GLenum Texture2DArray::getInternalFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
}
GLenum Texture2DArray::getActualFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
}
bool Texture2DArray::isCompressed(GLint level) const
{
- return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2DArray::isDepth(GLint level) const
{
- return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
- : GetSizedInternalFormat(format, type, clientVersion);
- redefineImage(level, sizedInternalFormat, width, height, depth);
-
- GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpack.alignment);
-
- for (int i = 0; i < depth; i++)
- {
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]);
- }
+ mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height, depth);
-
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
-
- for (int i = 0; i < depth; i++)
- {
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
- }
+ mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
}
void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLenum internalformat = getInternalFormat(level);
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, clientVersion, width, height, unpack.alignment);
-
- for (int i = 0; i < depth; i++)
- {
- int layer = zoffset + i;
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-
- if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
- {
- commitRect(level, xoffset, yoffset, layer, width, height);
- }
- }
+ mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
-
- for (int i = 0; i < depth; i++)
- {
- int layer = zoffset + i;
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-
- if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
- {
- commitRect(level, xoffset, yoffset, layer, width, height);
- }
- }
+ mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- deleteImages();
-
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
-
- mLayerCounts[level] = (level < levels ? depth : 0);
-
- if (mLayerCounts[level] > 0)
- {
- // Create new images for this level
- mImageArray[level] = new rx::Image*[mLayerCounts[level]];
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = mRenderer->createImage();
- mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
- levelHeight, 1, true);
- }
- }
- }
-
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
-}
-
-void Texture2DArray::generateMipmaps()
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- int baseDepth = getBaseLevelDepth();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(level);
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->markClean();
- }
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
- }
- }
- }
-}
-
-const rx::Image *Texture2DArray::getBaseLevelImage() const
-{
- return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
-}
-
-rx::TextureStorageInterface *Texture2DArray::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
- if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidLevel(level))
- {
- updateStorageLevel(level);
-
- GLuint clientVersion = mRenderer->getCurrentClientVersion();
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion),
- xoffset, yoffset, zoffset, mTexStorage, level);
- }
- }
-}
-
-bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayers(0);
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (!IsTextureFilteringSupported(getBaseLevelInternalFormat(), mRenderer))
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
- {
- return false;
- }
-
- return true;
-}
-
-bool Texture2DArray::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 1; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture2DArray::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayers(0);
-
- if (width <= 0 || height <= 0 || layers <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- if (getInternalFormat(level) != getInternalFormat(0))
- {
- return false;
- }
-
- if (getWidth(level) != std::max(1, width >> level))
- {
- return false;
- }
-
- if (getHeight(level) != std::max(1, height >> level))
- {
- return false;
- }
-
- if (getLayers(level) != layers)
- {
- return false;
- }
-
- return true;
-}
-
-FramebufferAttachment *Texture2DArray::getAttachment(GLint level, GLint layer)
-{
- FramebufferAttachment *attachment = mRenderbufferProxies.get(level, layer);
- if (!attachment)
- {
- attachment = new FramebufferAttachment(mRenderer, id(), new Texture2DArrayAttachment(this, level, layer));
- mRenderbufferProxies.add(level, 0, attachment);
- }
-
- return attachment;
+ mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
}
unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
-}
-
-bool Texture2DArray::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-void Texture2DArray::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool renderTarget) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayers(0);
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- return new rx::TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
-}
-
-void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
- ASSERT(!mTexStorage->isManaged());
-}
-
-void Texture2DArray::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (isLevelComplete(level))
- {
- updateStorageLevel(level);
- }
- }
-}
-
-void Texture2DArray::updateStorageLevel(int level)
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
- ASSERT(isLevelComplete(level));
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
- if (mImageArray[level][layer]->isDirty())
- {
- commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
- }
- }
-}
-
-bool Texture2DArray::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
+ return mTexture->getRenderTargetSerial(level, layer);
}
rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
+ return mTexture->getRenderTarget(level, layer);
}
rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
-}
-
-void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = getLayers(0);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- delete mImageArray[level][layer];
- }
- delete[] mImageArray[level];
- mImageArray[level] = NULL;
- mLayerCounts[level] = depth;
-
- if (depth > 0)
- {
- mImageArray[level] = new rx::Image*[depth]();
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = mRenderer->createImage();
- mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
- }
- }
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
-{
- if (isValidLevel(level) && layerTarget < getLayers(level))
- {
- rx::Image *image = mImageArray[level][layerTarget];
- if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
- {
- image->markClean();
- }
- }
+ return mTexture->getDepthStencil(level, layer);
}
}